Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
By supporting nearly 1,000 teams and individuals so far, Epic Games cements commitment to furthering the progress of a range of creators to do outstanding work with Unreal Engine or contributing to open source capabilities for the 3D graphics community.
Machine learning-generative scheduling and asset lifecycle management will to be built into Autodesk’s cloud-based Forge platform, driving creativity while meeting ever evolving workflow challenges.
Creatives can now visualize CGI objects immediately, allowing for increased flexibility on-set; portability of app allows it to be easily accessed from anywhere.
Visualization services company brings innovative postvis and visual effects production pipeline support to Adam Mason’s new dystopian romance thriller, shot this past summer in Los Angeles during the COVID-19 lockdown.
The next edition of the Post New York Alliance’s free ‘Post Break’ webinar series will look at practical issues on how to produce and deliver VFX for film and TV; panelists include VFX producer Leslie Lerman and Powerhouse VFX executive producer Ryan Cunningham.
The veteran VFX editor and supervisor talks about his two latest projects, Ethan Hawke’s Civil War-era period Showtime series, and a fully animated feature inspired by ‘Love, Death & Robots.’
Visual effects house’s Toronto and Bangalore studio’s tackle the Necromancer and its scream as they produce 476 shots on the hit HBO Max sci-fi thriller.
Long-time VFX supervisors join studio’s Los Angeles and Vancouver offices, respectively; company bolsters team to deliver upcoming projects including ‘Eternals;’ ‘The Suicide Squad;’ ‘The Batman;’ ‘Lisey’s Story;’ ‘Fengshen Trilogy;’ ‘The Jade Earring;’ and ‘The Nevers.’
This year’s group of distinguished VFX practitioners will be recognized this fall in a soon to be announced online event.
15-year veteran joins leadership team in new B.C. division, bringing expertise in management and collaboration to studio’s growing network of work-from-home teams of artists.
Upcoming conference, running October 18-23 both in Turin, Italy and online, will stream all sessions to a global audience; presentations by industry experts will live stream and be available for subsequent viewing through December 31.
Studio handles 1,055 VFX shots, using virtual production tools to help produce photorealistic talking animals, full CG environments and digital set extensions in Thea Sharrock and Disney+’s tale of a gorilla who tries to piece his past together so he can hatch a plan to escape from captivity.
The 9-time Oscar-winner will discuss his career, unique artistic vision, and answer conference attendee questions at the 21st edition of the annual conference, being held October 18-23, online and on-site in Torino, Italy.
VFX studio discusses its pre-pandemic move to a cloud-based pipeline, including establishment of best practices and standards, and how they will continue to invest in and expand their virtual, remote production efforts company-wide.
For AWS product manager Jay Maglione, the challenges of 2020 mean we must rethink creative studio norms and look to the cloud for the next workflow evolution.
‘Blade Runner 2049’ director Denis Villeneuve takes the helm of the latest big-screen adaptation of Frank Herbert’s classic sci-fi bestseller, and it looks dark, brooding and utterly inviting.
Overall VFX supervisor David Van Dyke and PXO VFX supervisor Nhat Phong Tran detail the production of the HBO series’ drug-induced gravity-defying spinning hall sequence from Episode 1.
Pioneering visual effects company, known for ‘Avatar’ and ‘The Lord of the Rings,’ has chosen Amazon Web Services to create a new, cloud-based visual effects workflow.
Main Art & Science event to feature major announcements and Q&A about the upcoming release of RenderMan; two days of special programming follow September 2-3.
Version 2.0 sets parameters to safely manage client attendance in editing sessions while minimizing the risk of the Coronavirus transmission.
‘The Business of Animation: Past, Present and Future’ panel with Cartuna’s James Belfer, STUDIO NYC’s Mary Nittolo and PNYA chair Yana Collins Lehman will discuss how companies can survive and thrive in the shadow of the pandemic.
Program will be available continuously in all time zones and feature the latest in AI, data science, HPC, graphics, networking, live and on demand talks, and keynote featuring NVIDIA CEO and founder, Jensen Huang.