At the recent Foundry Live event, the Katana team shared a sneak peek at their ground-breaking new lookdev and lighting software release slated for later this year.
Tagged With: Technology
Updated production renderer allows users to composite renders, incorporate light path expressions, and interactively relight scenes in the new V-Ray Frame Buffer.
Game and Unreal Engine giant announces new financing round that pegs value of company at $17.3 billion.
As described by Jon Peddie Research, the digital graphics market is dominated by CAD/CAM, with visual effects in games and movies accounting for only a small market share.
Celsys’ graphics program for comics, illustration and animation hits its highest user base ever in July.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
New 3D paint tools optimize creative workflow allowing users to paint across UV Tiles, import UDIM images from existing sources and export easily to renderers or engines that supports UDIMs.
In first year, $42 million in financial support has gone to more than 600 recipients for their projects using Unreal Engine, 3D graphics tools and open source software.
Studio challenges aspiring character animators to create their own 10-20 second animation; entry deadline is August 15, 2020.
New version is part of Nuke 12.2 release that includes new SyncReview tool, floating offline license usage, and various updates for pipelines, teams and individuals.
Winning films from Pixar, Filmakademie and Supinfocom Rubika are among 28 works, including three world premieres, selected for the first-ever Virtual Electronic Theatre, coming August 24.
The VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
Scheduled for August 17 – August 28, the online event will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
On July 24, Pixar’s RenderMan guru, along with VFX journalist Ian Failes, will talk about the latest in rendering technology and some amazing NPR tools currently in development.
The iPi Soft founder and CEO discusses the current state of markerless motion capture animation technology, including real-time tracking and live streaming.
3rd annual event spotlights artists who use Adobe Aero to create and showcase immersive art projects.
Dominique Seutin and Karin Vandenrydt take over for Doris Cleven; German artist Gail Alkabetz chosen to design 2021 poster.
Available this September, the 64 core, single socket CPU platform is powered by AMD’s brand-new high-performance processor.
In trailer for South Africa-based collective Lucan’s new series, hand-drawn characters mixed with 3D environments create a distinct, textured look that transports viewers through the streets and coast of Mozambique.
With live-action productions on hold due to the pandemic, BRON expands with new division using Unreal Engine technology to transform digital content creation workflows and produce high-quality content faster.
Company makes $250 Million strategic investment in game industry leader to broaden their collaboration developing state of the art technology, entertainment, and socially connected online services.
Virtual event to feature industry focused education sessions with virtual meetups on look development, lighting, and 3D design.
76% of responding game companies cite difficulties in finding skilled staff; finds that while 45% of EU gamers are women, increase in STEM studies and careers for women are essential in the training of the future workforce.
Co-director Rob Lodermeier made extensive use of SyncSketch visual tools to draw over materials remotely, giving critical feedback to his animation team during daily reviews.