Celebrating the company’s 25th anniversary, the online sessions will feature a peek at future product releases and innovations, including Nuke, Kitana, and Flix, as well as a look back at defining moments from the last quarter-century; registration is now open.
VFX supervisor Daniel Rauchwerger and his DNEG teams in London, Montreal, and Mumbai delivered 2,200 gravity defying visual effects shots, from flipping multiple trailers to shooting rocket car into space, in Justin Lin and Universal Pictures’ latest ‘Fast & Furious’ feature film franchise outing.
Available now for download and free use in UE 4.27 and UE5 Early Access, the nimble 3DCG warrior stars in studio’s upcoming content sample project, ‘Slay,’ which will be downloadable later this month.
Applications now open to build, promote and make MAX 2021 great – and get paid for it; artists are being sought in motion/animation, graphic design, 3D/AR and illustration.
Distribution shift for GPU rendering software will keep customers up to date, ensuring functionality with third-party hardware and software solutions; customers can expand licenses at new initial subscription pricing.
Free online design courses equip teens with valuable skills to bolster future academic and professional success; coursework includes ‘Adobe Photoshop for Beginners,’ ‘Basic Principles of Design,’ as well as self-assessments to help students discover their creative strengths.
The visual effects giant delivered 500 shots on Marvel Studios and Disney+’s latest MCU episodic adventure, creating the pyroclastic-like trans-temporal monster, Alioth, along with Alligator Loki and the cloudy, ambiguous world where everything pruned by the TVA is deposited.
First live virtual event in series is devoted to video content creators looking to maximize earning potential through their own connected TV / OTT channels.
The award-winning visual effects company tackles the time-stage theater, time turner effect, time collar and time door, along with set extensions, meteors and dust effects from the destruction of Lamentis, on Disney+’s latest MCU episodic adventure.
For more than 30 years, the filmmaker and editor championed use of the unique, legendary animation tool; for years, he was the only person in the world using it to animate, a skill pioneered by famed Russian animator Alexandre Alexeieff, in turn passed on by Drouin to filmmaker Michèle Lemieux.
The storied visual effects studio delivers 800 shots, tackling the high-octane opening small plane escape scenes, a Budapest shoot-out and car chase across the city, and the widows fight in villain Dreykov’s flying HQ, in Marvel Studios’ most recent MCU action-thriller.
3D artists were challenged to create their own ‘hunter;’ 3 professional and 3 student works were awarded a variety of prizes from event sponsors.
Renown animation and VFX specialist whose career includes work on iconic movie franchises like ‘Star Wars’ and ‘Pirates of the Caribbean’ will share insights from the visual effects on ‘The Mandalorian’ Season 2; free live online event coming September 4.
Justin Wagner and Chi Duong Sato once again share creative and production insights as FXX’s hit animated comedy returns for a new set of good old fashion, dysfunctional, sexually charged, and often drunkenly performed globe-trotting spy missions; the new season kicks off today, August 25.
Up to 200 new jobs to be created as part of opening fourth North American facility; 300 additional staff are being recruited for new jobs in Vancouver and Montreal offices, including 100 in new feature animation division.
Produced using Unreal Engine and innovative virtual production tools, the CG film is set in the same dystopian world as the ‘Zombie Army’ video game franchise; use of game assets allowed fast iteration and production timeframe.
New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.
Aardman and Fictioneers’ new city-scale augmented reality experience transforms Bristol and Cardiff in the UK, and San Francisco in the US, into virtual stages; for a limited time, the app is free on iOS and Android devices in the UK.
VFX supervisor Nico Del Giudice walks through the studio’s background replacements and greening, as well as surgical gore replacement work, on the Peacock crime drama, based on the podcast of the same name, inspired by the true story of Dr. Christopher Duntsch and his reign of deadly surgical malpractice.
Acquisition will pair leading end-to-end cloud-based video collaboration platform with industry standard Creative Cloud software such as Premiere Pro and After Effects to power the video editing process.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
New form of programable narrative installation uses Unity game engine’s real-time tools with AI-mediated ‘world wiki,’ allowing viewers to experience the work at their own pace; exhibition’s North America debut runs September 10 – December 19.
System design maximizes productivity and ROI with a platform optimized for rendering and simulations; supporting four NVIDIA RTX GPUs, it’s ready for a variety of workflows, including NVIDIA Omniverse.
Kirk DeMicco, Phil Lord and Chris Miller, Tim Miller, and Everett Downing Jr. join growing list of industry leaders and experts who will lead a variety of sessions at Italy’s premiere animation, VFX and CG conference, taking place online and in-person October 17-22; early bird tickets are now on sale.