Virtual event will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
New VR short, made in collaboration with Oculus and Facebook Reality Labs, uses a groundbreaking app; artists were able to create and hand-animate in three dimensions while immersed in the VR experience.
Head of character animation Jakob Jensen talks about new characters and new looks for returning characters in DreamWorks Animation’s just released ‘The Croods’ sequel.
Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.
New release speeds modeling efficiency for artists, introduces viewport improvements, new remeshing algorithms, enhanced materials and shaders, and Arnold Renderer 6.1 for faster GPU rendering.
New feature optimizes network efficiency, overcoming bandwidth or latency constraints for employees working from home or other remote locations.
Virtual CAF 2020 showcases juried festival winners, panel talks, and presentations from Cartoon Saloon, Disney, DreamWorks, Framestore, ILM, Netflix, Titmouse and more!
Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
For Mike Anderson, Jared Hobbs, and Barret Thomson, producing Billy Corgan’s ambitious, five-episode project meant matching a 2D style to the frontman’s vision, while finding innovative ways to develop useful animatics just from scripts, well before the unreleased music made it into their hands.
New hire to drive studio’s expansion in TV animation and VFX with his expertise in production and management.
Latest View 2020 free online event features a conversation with the Netflix animated musical’s production designer Celine Desrumaux; CG supervisor Clara Chan; animation supervisor Sacha Kapijimpanga; and VFX supervisor David Smith.
Pete Docter and Pixar make simple, bold, and beautiful look easy in the gorgeous and fantastical ethereal realm of their upcoming animated feature, premiering December 25 on Disney+.
Overall VFX supervisor John Mangia and VFX producer Arissa Blasingame’s team delivered over 750 shots, including the haunting chess piece visions, CG vehicles, set extensions and recreations of exotic Mexico, Moscow and Las Vegas locales for Netflix’s hit limited series.
Former Blue Sky and Disney veteran named Group Head of CG for Feature Animation; Holger Voss upped to Group Head of CG for Visual Effects, Alexander Savenko to Group Head of Production Technology, and Danny Smith to Group Head of Infrastructure Technology.
Tech startup’s new AI-powered platform kicks off targeted social media challenge; upload and transform your 2D videos into 3D animation, then post on Tik Tok or Instagram to compete for prizes and free subscriptions.
New production component tool allows teams to focus on creativity and storytelling by reducing the pain points in their pipeline.
Festival recognizes creators and game developers in XR; ‘The Devouring’ awarded ‘Best Immersive Game’ and ‘Best Immersive World;’ ‘Dr. Crumb’s School for Disobedient Pets’ awarded ‘Best Multiplayer Experience’ and ‘Outstanding Achievement In Design;’ and ‘The Under Presents: Tempest’ for wins for ‘Best Narrative Experience.’
Studio delivers 400 shots across eight episodes; limited set of buildings required extensive CG work to extend architecture, roads, street furniture, trees, and plants.
Director Joel Crawford lightens up the tone, dials back the threat of being eaten, and delivers a fun, prehistoric romp about learning its best to face our challenges together.
For launch weekend of Hulu’s highly anticipated animated cartoon series reboot, Firefly used next generation holoprojector devices to create first-of-its-kind 3D hologram experiences in iconic locations.
Virtual Vloggers, Lexi the Aye Aye and Eric the Pangolin host weekly short-form diaries to engage and entertain young viewers while highlighting the realities of endangered species; Doppelganger technical collaborative provides cutting-edge real-time mocap technology to animate the characters.
By supporting nearly 1,000 teams and individuals so far, Epic Games cements commitment to furthering the progress of a range of creators to do outstanding work with Unreal Engine or contributing to open source capabilities for the 3D graphics community.
Coming to Shanghai December 19, the ‘Bilibili Macro Link-Virtual Release 2020’ will feature anime, comics, and game-oriented acts as well as holograms in the first-of-its-kind livestream event.