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Category: Virtual Production

Business Headline News

Framestore Consolidates Film and TV Divisions

By Dan Sarto | Friday, June 18, 2021 at 1:48pm

BAFTA winner James Whitlam will head episodic work as the company brings both departments under one banner, one pipeline, and a new leadership structure.

Immersive xR Worlds Headline News

disguise xR Powers the Virtual Worlds of Bryson Tiller’s Live-Streamed Concert

By Dan Sarto | Wednesday, June 9, 2021 at 4:00pm

The leading extended reality tech firm and Xite Labs create a myriad of immersive worlds in Unreal Engine for the rappers’ ‘Trapsoul World Series’ performance.

virtual production Headline News

Pixomondo Inks Deal to Build LED Volumes Across Canada

VFX house and Canadian TV/Film equipment company have already begun building new virtual production stages in Vancouver and Toronto, with more set for 2022; combined capital commitment exceeds $30 million.

virtual production Headline News

NVIZ Shows its Virtual Side in ‘The Irregulars’ Previs and VFX

By Dan Sarto | Thursday, June 3, 2021 at 11:07am

Leading visualization company provides crucial virtual production support that helped the Netflix mystery thriller’s creative team remotely view work, brainstorm, and make creative decisions shot by shot during the pandemic.  

Technology Headline News

Epic Announces Unreal Engine 5 Early Access

Now available for game developers, latest major release, expected to ship in early 2022, includes numerous new groundbreaking features including Nanite virtualized micropolygon and Lumen global illumination systems.

Business Headline News

Technicolor Unveils New Division with The Mill, MPC, Mikros Animation, and Mr. X

Production Services division becomes Technicolor Creative Studios, with new leadership team focused on design, direction, and production in VFX, XR, and animation.

George Clooney Headline News

NVIZ and George Clooney Take a Virtual Spacewalk on ‘The Midnight Sky’

Leading visualization company and their ARENA virtual camera system helped the filmmaker and his VFX team plan, visualize, shoot, and deliver key astronaut spacewalk and airlock death sequences on their Oscar-nominated, VES Award-winning sci-fi drama.

Cloud-based Production Systems Headline News

AWS Launches Amazon Nimble Studio

By Dan Sarto | Thursday, April 29, 2021 at 8:50am

New cloud-based pay as you go production service provides almost limitless, easily scalable access to high-power accelerated virtual workstations, high-speed storage, and on-demand rendering resources across Amazon’s global infrastructure.

Virtual Events Headline News

FMX 2021 Shares New Program Highlights

Running May 4-6, the online even has announced additional talks and highlights, including ‘From 2D to 3D: The Craft of Tom & Jerry,’ more ‘Concept Art Track’ speakers, and a panel by the Animation Media Cluster Region Stuttgart.

The Future is Real-Time Headline News

Spire Animation Receives ‘Unreal Shorts’ Program Grant

Epic Games’ new grant and fellowship program aims to fund filmmakers who utilize Unreal Engine for real-time projects.

The Oscar goes to… Headline News

Nvidia Powers 13 Years of Oscar-Winning VFX

By Dan Sarto | Friday, April 23, 2021 at 2:18pm

Once again, the technology company’s professional GPUs are behind all five VFX Oscar nominees; the 93rd annual Academy Awards take place this Sunday, April 25.

And the Oscar Goes to…? VFXWorld

Virtual Production Takes Center Stage in ‘The Midnight Sky’

By Dan Sarto | Friday, April 23, 2021 at 6:33am

Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.

No Time Like Real-Time Headline News

RealTime Conference Announces Full Spring Lineup

The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.

Technology Headline News

The Future Group Releases Pixotope Version 1.5

With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.

And the Oscar Goes to…? VFXWorld

On the Road to the 93rd Oscars: The Visual Effects Nominees

‘Love and Monsters,’ ‘The Midnight Sky,’ ‘Mulan,’ ‘The One and Only Ivan,’ and ‘Tenet’ vie for this year’s Best Visual Effects Oscar.

Technology Headline News

Nvidia Unveils GANverse3D 2D Image to 3D Model Engine

By Dan Sarto | Friday, April 16, 2021 at 7:00am

New AI application inflates flat 2D images into realistic 3D models; artists in all fields can easily add new objects to their mockups without 3D modeling or rendering.

Ballet Goes Virtual! Headline News

Unreal Engine Powers the ‘Aberthol’ Contemporary-Ballet

Filmed entirely on greenscreens, the feature film project took five years to write, choreograph, film, and produce; Renaissance Dance Theatre used Epic MegaGrant to bring classic artform into the virtual production age.

FMX Goes Virtual! Headline News

FMX 2021: Dive into ‘WandaVision’ and the Spectacle of ‘Godzilla vs. Kong’

MARZ VFX supervisor Ryan Freer will share the often-invisible VFX on Marvel’s first Disney+ series; three presentations will peek behind the curtain surrounding the year’s first blockbuster VFX-driven tentpole to see monster making up close and personal.   

Training Headline News

Escape Studios Launches Unreal Engine Fundamentals Course

New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor. 

Fully Rigged Digital Humans from the Clouds! Headline News

Epic Games’ MetaHuman Creator Early Access Now Open

Program now open for anyone to create unique MetaHumans for direct use in Unreal Engine; new innovative cloud-based app can create digital humans - in minutes - almost indecipherable from the real thing.

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