Full service creative shop’s innovative workflow helps deliver time and money-saving VFX, color, and editorial on projects like ‘Sixth of June’ and ‘Love 40.’
The streaming giant earmarks the first $5 million of their recently announced Creative Equity Fund for programs that support and promote women in the global entertainment industry; watch the Women’s Day Netflix video, narrated by Janet Mock, honoring groundbreaking women in entertainment history.
Executive producers Marc Ceccarelli and Vincent Waller discuss Nickelodeon’s first-ever ‘SpongeBob SquarePants’ spinoff series, a prequel that follows 10-year-old SpongeBob, his pals, and their summertime sleepaway camp hijinks, premiering today on the new Paramount+ streaming platform.
‘Project Power’ and ‘The Witches’ lead the list of feature film field nominees; winners in 25 categories will be announced at a virtual ceremony streaming worldwide on April 6/7 depending upon time zone.
Online platform for VFX industry to feature eight streams with programs on the creative teams behind popular productions such as ‘The Monster Hunter,’ ‘Bridgeton,’ ‘The Expanse,’ and ‘The Umbrella Academy;’ streams will also include VFX sessions on Reel-Time, AI, and the latest technologies for the visual effects community.
The artist discusses the ins and outs of what an editor for animation does, and what it takes to produce a new episode each month of his own indie show.
Los Angeles-based Natasha Gould will lead business development on the west coast; Martin Perkins has been named the studio’s new business and bidding manager for the London office.
Integration will optimize inter-departmental collaboration, enhancing overall service offerings; leading the transition are award-winning editors Eddie Kesler and Matt Barron.
The 2021 online platform's theme, ‘Reimagine Tomorrow,’ is all about connecting the FMX community virtually.
The all-virtual 9th edition’s theme is ‘Limitless Creativity;’ event features various talks, presentations, and career advice aimed at students, emerging talent, and industry professionals.
With their new Toronto virtual production stage up and running, the studio has released a quick and entertaining guide to illustrate some virtual production basics.
Program includes sessions with director Glen Keane on the making of ‘Over the Moon;’ RISE’s Florian Gellinger and their first in-house productions, ‘Dragon Rider’ and ‘Stowaway;’ and MR. X’s creative team discussing the film adaption of ‘Monster Hunter’ video game; project submissions being accepted until February 22 for Animation Product Days.
Having joined the creative production studio’s roster in 2018, artist now takes the lead on growing slate of projects while helping mentor emerging talent.
SoKrispyMedia’s hilarious and slickly produced ‘Stick Figure Battle’ sequel skillfully displays their innovative and cost-effective use of virtual production, 3D tools, CGI, and real-time rendering.
Acquisition will expand global talent base throughout company’s diverse global business units; deal will bolster its service offerings in regions including U.S., Canada, Europe and the U.K.
Organization strengthens recommendations based on new government regulations issued in response to the more infectious coronavirus strain recently discovered in the UK.
The 20-year industry veteran comes full circle as she returns to the studio where she began her career armed with an impressive list of film credits.
Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.
New feature optimizes network efficiency, overcoming bandwidth or latency constraints for employees working from home or other remote locations.
Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
By supporting nearly 1,000 teams and individuals so far, Epic Games cements commitment to furthering the progress of a range of creators to do outstanding work with Unreal Engine or contributing to open source capabilities for the 3D graphics community.