Program includes sessions with director Glen Keane on the making of ‘Over the Moon;’ RISE’s Florian Gellinger and their first in-house productions, ‘Dragon Rider’ and ‘Stowaway;’ and MR. X’s creative team discussing the film adaption of ‘Monster Hunter’ video game; project submissions being accepted until February 22 for Animation Product Days.
Having joined the creative production studio’s roster in 2018, artist now takes the lead on growing slate of projects while helping mentor emerging talent.
SoKrispyMedia’s hilarious and slickly produced ‘Stick Figure Battle’ sequel skillfully displays their innovative and cost-effective use of virtual production, 3D tools, CGI, and real-time rendering.
Acquisition will expand global talent base throughout company’s diverse global business units; deal will bolster its service offerings in regions including U.S., Canada, Europe and the U.K.
Organization strengthens recommendations based on new government regulations issued in response to the more infectious coronavirus strain recently discovered in the UK.
The 20-year industry veteran comes full circle as she returns to the studio where she began her career armed with an impressive list of film credits.
Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.
New feature optimizes network efficiency, overcoming bandwidth or latency constraints for employees working from home or other remote locations.
Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
By supporting nearly 1,000 teams and individuals so far, Epic Games cements commitment to furthering the progress of a range of creators to do outstanding work with Unreal Engine or contributing to open source capabilities for the 3D graphics community.
Machine learning-generative scheduling and asset lifecycle management will to be built into Autodesk’s cloud-based Forge platform, driving creativity while meeting ever evolving workflow challenges.
Creatives can now visualize CGI objects immediately, allowing for increased flexibility on-set; portability of app allows it to be easily accessed from anywhere.
Visualization services company brings innovative postvis and visual effects production pipeline support to Adam Mason’s new dystopian romance thriller, shot this past summer in Los Angeles during the COVID-19 lockdown.
The next edition of the Post New York Alliance’s free ‘Post Break’ webinar series will look at practical issues on how to produce and deliver VFX for film and TV; panelists include VFX producer Leslie Lerman and Powerhouse VFX executive producer Ryan Cunningham.
The veteran VFX editor and supervisor talks about his two latest projects, Ethan Hawke’s Civil War-era period Showtime series, and a fully animated feature inspired by ‘Love, Death & Robots.’
Visual effects house’s Toronto and Bangalore studio’s tackle the Necromancer and its scream as they produce 476 shots on the hit HBO Max sci-fi thriller.
Long-time VFX supervisors join studio’s Los Angeles and Vancouver offices, respectively; company bolsters team to deliver upcoming projects including ‘Eternals;’ ‘The Suicide Squad;’ ‘The Batman;’ ‘Lisey’s Story;’ ‘Fengshen Trilogy;’ ‘The Jade Earring;’ and ‘The Nevers.’
This year’s group of distinguished VFX practitioners will be recognized this fall in a soon to be announced online event.
15-year veteran joins leadership team in new B.C. division, bringing expertise in management and collaboration to studio’s growing network of work-from-home teams of artists.
Upcoming conference, running October 18-23 both in Turin, Italy and online, will stream all sessions to a global audience; presentations by industry experts will live stream and be available for subsequent viewing through December 31.