Visual effects supervisors Patrick Murphy and Glyn Tebbutt, and managing director Mark Tobin launch their new Santa Monica-based business with high-profile Expedia and Gatorade campaigns.
Most of the delays can be chalked up to scheduling challenges visual effects and post-production houses have faced while working on VFX-heavy projects.
Creative studio specializing in end-to-end virtual production services offers insights into the process and opportunities behind the technology; first 2 episodes, ‘What Is Virtual Production? With Michael McKenna’ and ‘Target 3D The Home of Motion Capture with Allan Rankin’ are now streaming.
AWN’s Max Weinstein reflects on last week’s VES Awards ceremony, an evening filled with excitement that nevertheless marked another rough, taxing year for visual effects artists, the industry, and the world at large.
New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.
Challenged with recreating authentic visuals depicting the 1952 Helsinki Olympic Games, the studio transformed sports stadiums, filling them with virtual crowds.
Company continues its push into virtual film production services with investment in new state-of-the-art Montreal facility.
Agency and animation production veteran joins post-production collective to support strategic and creative planning from conception through execution.
With a team led by visual effects supervisor Adrien Saint Girons, the studio delivers just under 250 shots, featuring the Spell Gone Wrong and Doctor Strange/Spider-Man chase sequences, on Marvel’s hit superhero action-adventure film, just nominated for a Best Visual Effects Oscar.
From ‘2001: A Space Odyssey’ to ‘Close Encounters of the Third Kind’ and ‘Blade Runner,’ the VFX visionary created some of cinema’s most widely influential and iconic imagery, and the ground-breaking processes used to produce them.
VFX and animation industry veteran brings vast experience from biz dev at cloud-based animation platform Nimble Collective to editorial and post-supervision at Pixar Animation; in her new role she will assist studios and artists in quick and easy transitions to pop-up render capacity.
Deal brings together the two companies’ roster of talent in creative VFX supervision and production management; combined company will operate under the Crafty Apes’ banner.
The visual effects conference highlights artistic and technology advances in VFX; programs will include a look at artificial intelligence, sessions focused on the industry’s business and people, production sessions, and presentations of concept art.
The newly created position serves Paramount Pictures’ mission to achieve greater brand synergy with Nickelodeon Studios.
Role NEP Group’s newly formed business unit will focus on expanding company’s global virtual production solutions while supporting its network of permanent stages for film and tv.
With highlights including production insights on Reel FX and Netflix’s ‘Super Giant Robot Brothers!’ series, event provides aspiring independents and industry vets alike with free online discussions all this week on the evolving influence of the real-time technology.
Nominees in 25 categories across film, TV, real-time, and special venue projects represent the top visual effects and animation work produced over the past year; ceremony format and venue yet to be revealed due to the ongoing pandemic.
Technicolor Creative Studios continues its strategic rebranding and consolidation by integrating its visual effects companies into one of the world’s largest VFX studios.
2021 conference brought together over 3,000 computer graphics industry attendees from 41 countries, overcoming significant obstacles to attend the live program at the Tokyo International Forum in Japan.
Best known for its sound services, the post-production company adds VFX, animation, motion graphics, and deliverables.
A rock-solid review process is essential for a smooth-running production pipeline, especially with typically lengthy render times; using Nuke alongside Hiero and HieroPlayer helps ensure projects meet deadlines and client demands.
VFX house creates campaign and 3-minute anthem film that showcases its ‘sales reel’ from 1981 complete with fictional relics from the past.
Leading visual effects house delivers 770 shots, including extensive full CG characters and environments, on Andy Serkis’ ‘Venom: Let There be Carnage,’ Columbia Pictures’ crazed symbiont sequel to its 2018 box office hit, ‘Venom.’
Two of the director’s previous collaborators - production designer Patrice Vermette and editor Joe Walker - along with first timer, cinematographer Greig Fraser, teamed together to help him bring author Frank Herbert’s famed sci-fi novel, long thought unadaptable in cinema, to the screen.