Special Event: FMX
‘Then & Now Track’ welcomes the visual effects pioneer, who will talk on ‘The Cinema of the Future;’ conference runs online May 4-6.
Running May 4-6, the online even has announced additional talks and highlights, including ‘From 2D to 3D: The Craft of Tom & Jerry,’ more ‘Concept Art Track’ speakers, and a panel by the Animation Media Cluster Region Stuttgart.
Program highlights include feature film animation competition, screenings, film talks, and free live-streams; notable speakers include Oscar-nominated ‘Wolfwalkers’ director Tomm Moore and David Silverman, director of ‘Extinct.’
Tech giant’s conference program will examine the future and boundaries of animation and VFX: the latest developments in USD; retopology tools for 3ds Max; Bifrost for Maya for visual programming; and remote studio collaboration with Shotgun.
MARZ VFX supervisor Ryan Freer will share the often-invisible VFX on Marvel’s first Disney+ series; three presentations will peek behind the curtain surrounding the year’s first blockbuster VFX-driven tentpole to see monster making up close and personal.
Running May 4-6, the conference’s first online edition will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry; program will include panels, keynotes, and presentations.
The upcoming conference program, in partnership with the Academy Software Foundation, highlights cross-industry efforts to develop shared technology for VFX, animation and sound; additional confirmed speakers include Pixar’s technical director Markus Kranzler and Inda Barnardo, director of ‘Cat and Moth.’
Selected films, series, and cross media projects for the upcoming May 4-7 event represent a variety of genres and animation technique ranging from adult gothic thrillers to topics focusing on diversity and sexuality; an additional eight projects were selected to participate in the APD talent program for young creatives and producers.
Program includes sessions with director Glen Keane on the making of ‘Over the Moon;’ RISE’s Florian Gellinger and their first in-house productions, ‘Dragon Rider’ and ‘Stowaway;’ and MR. X’s creative team discussing the film adaption of ‘Monster Hunter’ video game; project submissions being accepted until February 22 for Animation Product Days.
Virtual event will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry.
Don’t miss Grant Walker and Stephen Nixon from the hit horror series’ VFX team present their visual effects wizardry, streaming live via FMX on October 7.
Starting tomorrow, running through May 8 and then every two weeks through the end 2020, conference will post a new online piece dedicated to an outstanding personality from the event’s history.
Each day May 5-8 and then every two weeks through the end 2020, conference will post a new online piece dedicated to an outstanding personality from the event’s history.
27th ITFS edition, running May 5-10, and 14th Animation Production Days, set for May 6-8, in Stuttgart, Germany, have been canceled.
25th Anniversary Edition of leading industry conference has been canceled because of the worldwide coronavirus Covid-19 pandemic; 2021 edition is set for May 4-7, 2021.
Writer-director will present his Oscar-nominated film, Netflix’s first original animated feature; ‘Mulm,’ the first 2020 conference trailer, is released.
Deadline for entries to the 14th APD co-production and financing platform event is February 20, 2020.
Journalist and director discusses her award-winning room-scale VR experience, which chronicles the ever-present dangers of hidden IEDs for civilians in Iraq after the war against IS ended.
Visual effects supervisor talks about his role leading the Weta Digital team on Disney and Marvel’s smash action-adventure hit.
DNEG visual effects producer discusses unique processing of never-before-seen NASA footage on Damien Chazelle’s Oscar-winning drama about Neil Armstrong’s legendary Moon walk.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
Filmmaker discusses design and production on her thoughtful and provocative 2D animated short, and how she hopes audiences will respond to her self-described “ugly” style.
The noted researcher and consultant discusses various aspects of artificial intelligence, how the technology is being used in visual effects and the dangers of unchecked deployment.