SIGGRAPH 2016 Wraps in Anaheim, CA!
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Mammal Studios pipeline technical director Janice Collier is honored with this year’s Hero Award for her outstanding contributions and the ongoing development of Shotgun’s Toolkit.
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.
AMD Radeon Pro SSG Set to Transform Workstation PC Architecture, and to Shatter Real-Time Visual Computing Barriers.
AMD Introduces New Professional Graphics Vision and Strategy, Empowering the “Art of the Impossible”
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.
NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.
NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
The Hollywood Reporter premieres Stan Lee’s Pow! Entertainment and Genius Brands International’s new adult animated series.
Motion design studio Swordfish and audio house Source Sound design an immersive, animated company logo for VR environments for virtual reality technology startup Pixvana.
Former Psyop executive producer and managing director to oversee development and management of Luma Toons original animated content and animation service work.
Technology partnership still in private beta combines PresenZ and V-Ray to enable artists to create photorealistic pre-rendered, volumetric VR design spaces with free movement and full parallax without the help of a game engine.
Dover Studios co-founder Andrew Hazelden releases renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, allowing users to create immersive previs renderings of Maya scenes in LatLong, angular fisheye, domemaster, cylindrical, and cubic panorama formats.
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Byron Howard, director of Walt Disney Animation Studios’ ‘Zootopia,’ to deliver keynote address; deadline for entries to 2016 VIEW Awards is September 15.
Autodesk’s Vision Series at SIGGRAPH 2016 includes presentations from Academy Award-winning director Patrick Osborne, Portland-based animation studio LAIKA and VFX outfit Atomic Fiction.
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.
Fourth annual event offers exclusive behind-the-scenes look at VFX for hit films, games and television; sneak peek at live VR rendering tech.
Conference to feature the latest in emerging technologies with more than 20 interactive installations, as well as 3D printing workshops and a range of talks on mobile applications.