Epic Games teamed with filmmaker collective Bullitt to put the upcoming Unreal Engine 4.27 in-camera VFX tools to the test; watch their short film, plus a behind-the-scenes featurette exploring the tremendous impact of these new virtual production tools.
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Initially developed by Lucasfilm, the open source platform is a key technology in the portability and transfer of look development assets between various applications and renderers.
The program includes 14 projects, each providing a glimpse into the future; the premier conference and exhibition in computer graphics & interactive techniques runs live online August 9-13, with on-demand content available August 2 – October 29.
New enhanced simulation platform with robotics specific extensions provides essential features for building virtual robotic worlds and experiments.
#CreateWithMarbles: Marvelous Machines invites participants to design an outrageous race-track-style contraption for marbles; submission deadline is July 30.
The next generation ThinkPad P1, P15, and P17, teamed with new ThinkVision P34w-20 monitor and Thunderbolt 4 workstation dock, provide professional users the flexibility to work from anywhere.
VFX house and Canadian TV/Film equipment company have already begun building new virtual production stages in Vancouver and Toronto, with more set for 2022; combined capital commitment exceeds $30 million.
Available for download June 24, the interactive studio’s fantasy adventure will be supported on Valve’s Steam VR, Oculus Rift, and Quest by Facebook; 9-part Vlog series will also be released.
Once again, the technology company’s professional GPUs are behind all five VFX Oscar nominees; the 93rd annual Academy Awards take place this Sunday, April 25.
The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.
With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.
New AI application inflates flat 2D images into realistic 3D models; artists in all fields can easily add new objects to their mockups without 3D modeling or rendering.
Founder and CEO Jensen Huang’s keynote shares breakthroughs in building virtual worlds through a convergence of technologies; new Omniverse Enterprise 3D design platform will soon be widely available, allowing for real-time global collaboration across multiple software suites.
The free virtual event’s 2021 theme is ‘Merging Physical and Digital Worlds – The Rise of the Metaverse;’ 3-day program features sessions, keynotes, and demos, all focused on real-time technology and its impact on the workplace and how people connect.
With their new Toronto virtual production stage up and running, the studio has released a quick and entertaining guide to illustrate some virtual production basics.
SoKrispyMedia’s hilarious and slickly produced ‘Stick Figure Battle’ sequel skillfully displays their innovative and cost-effective use of virtual production, 3D tools, CGI, and real-time rendering.
Production of epic space adventure combines miniatures and real-time technologies at a fraction of the cost of similarly designed and animated blockbuster feature films.
Cloud-based platform accelerates collaboration in real-time through connected virtual worlds that provide photorealistic rendering.
Cher, Jennifer Coolidge, and Luke Wilson star in animated film completed remotely, during the COVID-19 pandemic, with leading cloud-based technology including Chaos Group’s V-Ray renderer.
Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
On November 20, Shocap’s XR concert event with singer Jill Barber marries live music, greenscreens, mocap cameras, Unreal Engine, and proprietary technology to transport audiences back 90 years.
Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.
NVIDIA GTC 2020 kicked off today with Huang’s presentation exploring real world implications of AI and its impact challenges the world’s faces today.
The award-winning VFX company has teamed with tech partners Unreal Engine, LED manufacturer ROE Visual, and Nvidia on new facility, scheduled to be completed late 2020.