Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
Tagged With: Faceware
New 12,000 square foot Brooklyn facility provides comprehensive capture, scanning and post processing services.
First-of-its-kind facial tech allows players to animate their character’s face while playing the first-person universe space simulation game.
Reallusion has announced iClone 7 real-time face and body motion capture featuring partnerships with Faceware and Xsens, simplifying mocap with dedicated tools and UI for recording actors in any environment and transforming a single PC into a streamlined and affordable rig for character creation, animation and live face and body mocap; Reallusion will showcase the iClone 7 innovations in Los Angeles at SIGGRAPH, August 1–3 at booth #1219.
Reallusion has released iClone 7, a major update to the iClone real-time 3D evolution, including such features as the latest PBR/GI visuals, unlimited creation for 3D characters, professional animation for morph and curve editing, real camera system and several significant technology integrations.
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Hungarian studio creates 28 minutes of game cinematics for Activision’s 14th title in the top-rated series, ‘Call of Duty: Advanced Warfare.’
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’
Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.