Festival will celebrate animation from the African continent as well as belated 60th anniversary; the redesigned Mifa will run June 15-18.
Tagged With: Virtual Reality
Pixar leads evening with wins in seven categories; Bastien Dubois’ ‘Souvenir Souvenir’ wins for Best Animated Short.
New AI application inflates flat 2D images into realistic 3D models; artists in all fields can easily add new objects to their mockups without 3D modeling or rendering.
Founder and CEO Jensen Huang’s keynote shares breakthroughs in building virtual worlds through a convergence of technologies; new Omniverse Enterprise 3D design platform will soon be widely available, allowing for real-time global collaboration across multiple software suites.
The interactive design and game development chair discusses the school’s remote collaboration on innovative game project, including interactive design, animation, visual effects, and sound design; virtual event’s ‘Making of Zoelie’ panel set for April 10.
Running May 4-6, the conference’s first online edition will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry; program will include panels, keynotes, and presentations.
This year’s batch of Annie Award-nominated animated short films once again demonstrates that you’ll often find the most powerful storytelling in the smallest of packages.
Industry trailblazer tapped to lead innovation across company’s VFX and animation teams, with a focus on emerging technologies, real-time technology, and the use of AI; previous SIGGRAPH chair will also nurture relationships with SIGGRAPH, VES and other industry organizations.
The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’
44 shorts, 47 graduate films, 26 TV films and 32 commissioned films will compete; the hybrid virtual/physical event is set for June 14-19, as festival organizers continue to weigh options for how best to provide a safe and enjoyable on-site experience.
Winning project is a platform that allows sharing of custom digital brushes inspired by real-life objects; finalists include a fantasy role-playing game ‘Kawia's Adventure’ and ‘Icebreakers,’ a VR comic that invites individuals to step into the panels of a pirate adventure.
New plug-in lets users stream tracking directly to Unreal Engine; users can see in real-time how motion will look in 3D setting.
To support the Oscar-winning creative studio, leading Network as a Service provider quickly and efficiently enables on-demand multi-cloud connections that access cost effective computing power for VFX projects.
To celebrate the show’s 700th episode airing March 21, the indie animation legend lends his unique, hand-drawn 2D flair to the ‘Homer’s Family’ intro.
Submissions are being accepted for the 2021 festival, which runs September 22-26; the competition’s entry deadline is May 31.
The online event will include both on-demand presentations and scheduled sessions; the conference celebrates the industry and its innovators with a look at where we are and where we are going.
The festival seeks to promote animation and growth in the Asian animation community.
The VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
Global growth triggers L.A. staffing shift; VP of production, Johnny Fisk, takes new active role in global business development group.
11th annual contest is now open for entries; all amateur creatives in film, animation, games, virtual reality, motion graphics, and 3d visualization are welcome to submit their work.
Best Animated Feature nominees ‘Onward,’ ‘Soul,’ ‘The Croods: A New Age,’ ‘The Willoughbys,’ and ‘Trolls World Tour’ top the huge list of category nominations; animation’s biggest awards ceremony set to stream live on Friday, April 16.
The grant furthers development of proprietary technology that combines live cross-reality entertainment with real-time VFX technology - delivering true XR experience to online audiences via headsets, gaming PCs, and video streaming services.
AWN’s resident Miscweant, adorned in an Oculus Quest 2 headset, shares his report on Animation Nights New York’s cutting-edge webXR virtual animated shorts screening.