With highlights including production insights on Reel FX and Netflix’s ‘Super Giant Robot Brothers!’ series, event provides aspiring independents and industry vets alike with free online discussions all this week on the evolving influence of the real-time technology.
Tagged With: Epic Games
A collaboration between the VES, ASC, and a host of industry experts, with industry support from Epic Games and Netflix, the new database standardizes common vocabulary for virtual production professionals across departments.
Featuring an opening keynote by KidNation founder Chris ‘Ludacris’ Bridges, the February 11-12 event will feature an executive workshop as well as speakers from NBCUniversal, ViacomCBS, Disney, and DreamWorks.
The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.
Supporting over 1,600 recipients so far, Epic Games continues its commitment to furthering the progress of creators, anywhere, doing outstanding work with Unreal Engine or contributing to open-source capabilities for the 3D graphics community; nearly 400 new recipients have been named in 2021 alone.
Developed in collaboration with Epic Games, the new plugin supports seamless animation data exchange between Maya and Unreal Engine to expedite virtual production and game development workflows.
In the lead up to The Game Awards coming December 9, Epic Games and the original movie team, led by director Lana Wachowski, offer a glimpse into the future of storytelling created with UE5.
The Brazilian animation studio will use Unreal Engine and AI to animate and generate music for the upcoming preschool series ‘Kaia's Discoveries;’ the show promotes diversity, empathy, technology and science with music and melodies.
DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.
Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.
Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.
Montreal-based Digital Dimension Entertainment Group nabs new award as it continues its innovative real-time animation pipeline development and integration with Unreal Engine.
Just in time for Halloween, the third edition of Fortnite’s hugely popular Short Nite film festival features 7 ‘spooktacular’ animated shorts screening continuously from October 28 - November 1; ‘The Eye’ and ‘We Will Be Monsters’ to make their world premieres.
The free event, running October 26-28, features masterclasses with industry leaders in animation, games and VFX; join Epic Game’s Arvind Neelakantan, DNEG, India’s Jigesh Gajjar and master of classical animation Glenn Vilppu for free online sessions.
Company’s new technology gives the power of UE to anyone – without training; release comes as Bryan Breckenridge, Head of Impact for Snyk, is elected to the company’s Board of Directors.
The in-person and virtual conference is off and running - highlights include SideFX’s software reveal, talks by Epic Games, educational workshops and coming Friday, a virtual making-of panel about Walt Disney Animation Studio’s latest animated feature – and registration is free.
Oculus Story Studio and Google Spotlight Stories alum brings experience in emerging production platforms; will support studio’s focus on growth in real-time animation and immersive storytelling.
Studio starts work on its second original animated project, a serialized sci-fi action adventure, being produced with DDEG’s proprietary real-time technology; Cookbook Media to manage global franchise.
AWN’s Dan Sarto hosts Epic Games’ latest episode of ‘The Pulse,’ revealing innovative new paradigms for real-time animation production that far surpass the mere benefit of faster turnaround times.
All-new ‘Unlocking Story and Style’ episode of innovative series on interactive technology features DNEG’s David Prescott, BRON Digital’s Jason Chen, Chromosphere’s Kevin Dart, and Epic Games’ Karen Dufilho, hosted by AWN publisher Dan Sarto, coming Wednesday, September 29.
Available now for download and free use in UE 4.27 and UE5 Early Access, the nimble 3DCG warrior stars in studio’s upcoming content sample project, ‘Slay,’ which will be downloadable later this month.
Produced using Unreal Engine and innovative virtual production tools, the CG film is set in the same dystopian world as the ‘Zombie Army’ video game franchise; use of game assets allowed fast iteration and production timeframe.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Update allows users to explore V-Ray scenes in real-time, render high-quality lightmaps for light baking, and render photorealistic and ray-traced images and animation.