Judge Denies Defendant Motions in MOVA Suit Against Fox, Paramount, Disney and Marvel
Ruling means technology owner Rearden’s IP infringement lawsuits and discovery efforts can continue.
Ruling means technology owner Rearden’s IP infringement lawsuits and discovery efforts can continue.
From Belle Époque Paris to biblical Egypt, the films in this year’s feature competition offer a bracing diversity of styles, themes and cultures.
Weta Digital and Digital Domain transform Josh Brolin’s motion capture performance into a believable and imposing CG adversary.
Complementing the 12-foot tall purple villain created by Weta Digital for action-packed fight sequences, Digital Domain employs proprietary tool Masquerade using new machine-learning algorithms to deliver emotive performances from the CG character.
The legendary industry pioneer shares his insights as an artist, director, visual effects supervisor and survivor, including thoughts on digital character performance and conflicts with studio executives.
Industrial Light & Magic had a blast creating the virtual world of the OASIS and tripping down memory lane with spot-on recreations of the DeLorean from ‘Back to the Future’ or the T-Rex from ‘Jurassic Park,’ but the avatars were much more demanding.
Daily presentations with new Unreal Engine 4 content project and a multi-person virtual escape room take center stage at Vicon’s GDC booth.
Weta’s four-time Oscar-winning senior VFX supervisor talks about the complexities of creating believable digital ape performances in the final film in Fox’s ‘Apes’ trilogy reboot, director Matt Reeves’ futuristic action adventure ‘War for the Planet of the Apes.’
As the sole visual effects vendor on the final instalment of the prequel trilogy based on the 1968 science fiction classic ‘Planet of the Apes,’ Weta Digital is in the midst of a creative and technological renaissance.
Mocap setup was brought to Pinewood to record Lupita Nyong’o’s scene in the Oscar-nominated ‘Star Wars’ film.
Motion capture and animation studio brings in new talent to elevate client facing experience and custom workflow solutions.
Vicon motion capture cameras and software aided in the creation of undead soldiers, crowded cities and even the Hulk, all in a matter of days.
New continuous calibration feature eliminates the need for wand waves. New version also adds functionality for movement sciences, character animation, VR and robotics.
Live mocap link from London to Montreal employing Vicon’s Shōgun and Epic’s Unreal Engine helps artists produce a digital crowd in less than 24 hours.
Every Friday Chris Robinson unleashes improvised and hastily scribbled cheer or loathing on the animation community to be digested, swallowed or... expelled. Today: Just what the hell is animation anyway?
Models supervisor Florian Fernandez talks about his team’s use of proprietary Manuka ray tracer to create photorealistic apes and more for Matt Reeves’ futuristic action-adventure hit.
Mocapped performances by members of the Paris Ballet are taken to poetic flights of fancy in CG-animated feature from Gaumont.
The leading markerless 3D-facial motion capture solutions provider has announced a Windows-Native, C++ SDK that enables developers and creatives to build their own real-time, interactive applications SDK for its real-time facial mocap and animation technology, Faceware Live, which it will be discussing at SIGGRAPH 2017 (Booth 741) Aug 1–3.
Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.
MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.