Dynamixyz and Pixelgun Studios Introduce Scan-Based Facial Animation
New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.
New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.
Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances.
Veteran actor, known for performance capture innovation in roles such as the digital characters Gollum and Caesar, is chosen to direct Sony Pictures’ upcoming ‘Venom’ sequel, set for October 2020 release.
Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.
The studio revisits and revamps Hulk, Marvel’s smash-‘em-up, fan-favorite digital character they first brought to the screen back in 2003.
With a 'snap,' Weta Digital helps brings closure to both Josh Brolin’s seemingly unstoppable villain and the foundational storyline from the MCU’s first 10 years.
VFX supervisor Chris White shares how New Zealand’s visual effects masters leveraged a decade of ‘Planet of the Apes’ digital character excellence for Netflix’s dysfunctional superhero family adventure series.
Now available with a fully optimized core solver, popular real-time mocap solution adds technology enhancements to help create believable 3D virtual character animation for live virtual experiences.
Starting at just $99 per year, new subscription pricing offers lower-cost of entry and end-to-end warranties; academic pricing starts at $50 per year.
Mill Mascot combines real-time game engine technology with motion sensors so characters can be puppeteered through hand and facial gestures to enable live, broadcast-quality CG character performances.
Featuring large-scale Jenga sets, the real-time location-based VR demo will track 130 objects simultaneously.
Mind-bending series entering production on its third season combines live-action and CG animation using iPi’s markerless motion capture software.
Creative studio’s advanced motion-capture technology and new pipeline for integrating live-action with CG dolls help director visualize true story of photographer Mark Hogancamp’s recovery from a vicious hate crime.
VFX supervisors Dan DeLeeuw and Kelly Port discuss the challenges of capturing the nuanced performance of Josh Brolin as the philosophical antagonist in ‘Avengers: Infinity War.’
Vicon motion capture system helps add life to crowd scenes, ice skating sequences and attacking Polichinelle clowns in Disney’s new live-action fantasy feature.
Program is the first in the country to include widely used Perception Neuron, Maker Bot, Formlab and Houdini 3D software technologies in its curriculum.
Watch famed actor and first-time director Andy Serkis, Christian Bale and Benedict Cumberbatch don performance capture gear to recreate Rudyard Kipling’s famous tale of a young boy caught between the world of man and jungle.
New update to industry-leading inertial motion capture solution adds a suite of enhancements including support for multi-level scenario capture.
Two new Origin systems will power one of the largest virtual arcades in Europe; additional locations planned throughout The Netherlands and beyond.
VFX veteran leads 75-artist team, using state-of-the-art virtual production technology, to tell the story of an android’s battle against a gang of robots.
Created with help from industry leaders including Dreamscape Immersive, bundle includes everything needed to power location-based VR tracking.
Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
New 12,000 square foot Brooklyn facility provides comprehensive capture, scanning and post processing services.
Motion graphics systems, digital paint systems, facial geometry capture, rotoscoping and more under investigation for the 2018 Academy Sci-Tech Awards.