New platform surpasses other cameras by 10MP, features water and dustproof housing, providing ideal portability and excellent resolution.
Tagged With: Motion-Capture
Cameron stands by film’s December 2021 release schedule as live-action pickups for his ‘Avatar’ sequels have resumed in New Zealand.
CG supervisor Han Yang has transitioned his game cinematic and trailer production efforts to a work from home studio, allowing him to continue delivering high-level content on a host of projects.
Quickly retooling their production in the face of COVID-19, executive producers R.J. Fried and Tim Luecke continue bringing us a sorely needed daily animated dose of hilarious political satire.
Highlights include sequences from ‘The Witcher,’ ‘Rocketman,’ ‘Lost in Space’ S2, ‘Avengers Infinity War’ and Avengers Endgame.’
Led by VFX supervisor Serkan Semiz, Turkish studio delivered over 600 shots, including nearly 150 in full CG, on Karga Seven’s six-episode docu-drama released worldwide on Netflix.
Visual artists can now access thousands of mocap assets through plugins or directly on the studio website.
Led by VFX supervisor Aleksadar Pejic, the studio’s London team delivered digital demons and more in more than 250 shots across all eight first season episodes.
New iPhone and iPad Pro app uses Apple AR-Toolkit to facilitate facial and body motion capture for Cinema 4D.
VFX supervisor Pablo Helman discusses the sophisticated digital de-aging process, sans markers, used to depict Robert De Niro, Joe Pesci and Al Pacino over a four-decade span.
The company’s London studio creates a nasty arachnoid, Golden Dragon, zombie-like Striga and wicked battle scenes for the hit Netflix fantasy series starring Henry Cavill as Geralt of Rivia.
With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.
Studio looking for animation talent proficient in Motion Builder and Faceware pipeline procedures for immediate project work at their Marina Del Rey facility.
New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.
Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances.
Veteran actor, known for performance capture innovation in roles such as the digital characters Gollum and Caesar, is chosen to direct Sony Pictures’ upcoming ‘Venom’ sequel, set for October 2020 release.
Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.
The studio revisits and revamps Hulk, Marvel’s smash-‘em-up, fan-favorite digital character they first brought to the screen back in 2003.
With a 'snap,' Weta Digital helps brings closure to both Josh Brolin’s seemingly unstoppable villain and the foundational storyline from the MCU’s first 10 years.
VFX supervisor Chris White shares how New Zealand’s visual effects masters leveraged a decade of ‘Planet of the Apes’ digital character excellence for Netflix’s dysfunctional superhero family adventure series.
Now available with a fully optimized core solver, popular real-time mocap solution adds technology enhancements to help create believable 3D virtual character animation for live virtual experiences.
Starting at just $99 per year, new subscription pricing offers lower-cost of entry and end-to-end warranties; academic pricing starts at $50 per year.
Mill Mascot combines real-time game engine technology with motion sensors so characters can be puppeteered through hand and facial gestures to enable live, broadcast-quality CG character performances.