BAFTA winner James Whitlam will head episodic work as the company brings both departments under one banner, one pipeline, and a new leadership structure.
Tagged With: virtual production
Industry veteran will lead VFX house’s integration of innovative and emerging technologies as key pre-production to final shot service offerings.
Technicolor Animation Productions, Technicolor Animation, and Mikros will integrate their businesses under Andrea Miloro’s leadership, unifying their animation brand within the recently announced Technicolor Creative Studios group.
The leading extended reality tech firm and Xite Labs create a myriad of immersive worlds in Unreal Engine for the rappers’ ‘Trapsoul World Series’ performance.
VFX house and Canadian TV/Film equipment company have already begun building new virtual production stages in Vancouver and Toronto, with more set for 2022; combined capital commitment exceeds $30 million.
Leading visualization company provides crucial virtual production support that helped the Netflix mystery thriller’s creative team remotely view work, brainstorm, and make creative decisions shot by shot during the pandemic.
Emmy-nominated as a VFX supervisor on ‘Westworld’ Season 3, the industry veteran joins company’s new L.A. studio, where he will work with directors, producers, and showrunners to deliver visual effects on TV and films.
Studios behind ‘Hair Love’ and ‘The Willoughbys’ will produce a kids’ series, interactive titles, and online community based on the story of a young prince determined to step out from the shadows of her brothers.
Production Services division becomes Technicolor Creative Studios, with new leadership team focused on design, direction, and production in VFX, XR, and animation.
Leading visualization company and their ARENA virtual camera system helped the filmmaker and his VFX team plan, visualize, shoot, and deliver key astronaut spacewalk and airlock death sequences on their Oscar-nominated, VES Award-winning sci-fi drama.
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
Running May 4-6, the online even has announced additional talks and highlights, including ‘From 2D to 3D: The Craft of Tom & Jerry,’ more ‘Concept Art Track’ speakers, and a panel by the Animation Media Cluster Region Stuttgart.
Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.
The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.
Award pushes forward development of company’s innovative cutting edge virtual production cloud-based platform - Pixotope Live Cloud.
‘Love and Monsters,’ ‘The Midnight Sky,’ ‘Mulan,’ ‘The One and Only Ivan,’ and ‘Tenet’ vie for this year’s Best Visual Effects Oscar.
Filmed entirely on greenscreens, the feature film project took five years to write, choreograph, film, and produce; Renaissance Dance Theatre used Epic MegaGrant to bring classic artform into the virtual production age.
New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor.
The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.
Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.
Running May 4-6, the conference’s first online edition will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry; program will include panels, keynotes, and presentations.
The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’
Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.
Using Unreal Engine-based virtual production tools, VFX supervisor Kevin Baillie helps the Oscar-winning director pre-shoot every live-action scene needing digital characters, including mice, chickens, and a cat.