The award-winning studio announces UK operations will launch this month; former Framestore managing director will be joined in London by CEO Jonny Slow to directly support company’s VP services expansion in Europe.
Tagged With: virtual production
Celebrating the company’s 25th anniversary, the online sessions will feature a peek at future product releases and innovations, including Nuke, Kitana, and Flix, as well as a look back at defining moments from the last quarter-century; registration is now open.
Produced using Unreal Engine and innovative virtual production tools, the CG film is set in the same dystopian world as the ‘Zombie Army’ video game franchise; use of game assets allowed fast iteration and production timeframe.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Grant will be used by Montreal-based studio to further the company’s virtual production initiatives; their technology replaces greenscreens with a virtual set, offering producers creative flexibility and freedom.
Taking place August 10, Autodesk’s SIGGRAPH 2021 Vision Series includes six sessions with industry leaders who are pushing the boundaries to create new possibilities for film and TV digital artistry; programs include ‘Reimagining VFX Production in the Cloud,’ and ‘Marvel Studios: Adapting to Our New (Virtual) Normal.’
Newly launched NEP Virtual Studios acquires leading real-time production companies to expand its growing virtual production business; former Digital Domain CEO Cliff Plumer named group leader.
Epic Games teamed with filmmaker collective Bullitt to put the upcoming Unreal Engine 4.27 in-camera VFX tools to the test; watch their short film, plus a behind-the-scenes featurette exploring the tremendous impact of these new virtual production tools.
The studio will provide mentorship, guidance, and $5,000 CAD for up to three applicants with compelling storytelling and visionary series concepts; submissions open July 19.
Ingenuity Studios delivers 65 shots in five stylized, fantastical CG worlds, each for a different starring musical act, for a new campaign highlighting the streaming music platform’s largest playlist.
Overall VFX supervisor Jake Braver, with the help of ILM VFX supervisor Laurent Hugueniot, delivers 2,800 VFX shots depicting a world decimated by plague and a city ruled by supernatural evil, in the 9-part series from CBS Television Studios now streaming on Paramount+.
BAFTA winner James Whitlam will head episodic work as the company brings both departments under one banner, one pipeline, and a new leadership structure.
Industry veteran will lead VFX house’s integration of innovative and emerging technologies as key pre-production to final shot service offerings.
Technicolor Animation Productions, Technicolor Animation, and Mikros will integrate their businesses under Andrea Miloro’s leadership, unifying their animation brand within the recently announced Technicolor Creative Studios group.
The leading extended reality tech firm and Xite Labs create a myriad of immersive worlds in Unreal Engine for the rappers’ ‘Trapsoul World Series’ performance.
VFX house and Canadian TV/Film equipment company have already begun building new virtual production stages in Vancouver and Toronto, with more set for 2022; combined capital commitment exceeds $30 million.
Leading visualization company provides crucial virtual production support that helped the Netflix mystery thriller’s creative team remotely view work, brainstorm, and make creative decisions shot by shot during the pandemic.
Emmy-nominated as a VFX supervisor on ‘Westworld’ Season 3, the industry veteran joins company’s new L.A. studio, where he will work with directors, producers, and showrunners to deliver visual effects on TV and films.
Studios behind ‘Hair Love’ and ‘The Willoughbys’ will produce a kids’ series, interactive titles, and online community based on the story of a young prince determined to step out from the shadows of her brothers.
Production Services division becomes Technicolor Creative Studios, with new leadership team focused on design, direction, and production in VFX, XR, and animation.
Leading visualization company and their ARENA virtual camera system helped the filmmaker and his VFX team plan, visualize, shoot, and deliver key astronaut spacewalk and airlock death sequences on their Oscar-nominated, VES Award-winning sci-fi drama.
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
Running May 4-6, the online even has announced additional talks and highlights, including ‘From 2D to 3D: The Craft of Tom & Jerry,’ more ‘Concept Art Track’ speakers, and a panel by the Animation Media Cluster Region Stuttgart.
Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.