Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
Special Event: GDC
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Is it real or rendered in real-time? Coming later this year, High Definition Render Pipeline leverages the NVIDIA RTX platform to deliver photorealistic image quality and lighting.
Featuring large-scale Jenga sets, the real-time location-based VR demo will track 130 objects simultaneously.
More than a dozen developers across games, film, TV, AR and VR receive cash assistance in the program’s final round.
Shotgun Software showcasing its Jira, After Effects, Unreal Engine and Unity integrations at the 2019 Game Developers Conference.
Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans.
Daily presentations with new Unreal Engine 4 content project and a multi-person virtual escape room take center stage at Vicon’s GDC booth.
Company behind Unreal Engine plans large presence at the show spotlighting developers, licensees and education.
The Unreal Engine, virtual production technology, and an iconic brand come together in ‘The Human Race,’ a real-time short film and AR presentation.
New Houdini 16 coursework to cover everything from character creation to environments; free event to feature speakers from Pluralsight, SideFX, TriHelix and Feline Arts.
World's first real-time, high fidelity live performance system is driven by groundbreaking computer vision.
Recipients include 30 developers, programmers and artists for their standout projects developed on Unreal Engine 4.
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
Real-time global illumination technology now delivers large-scale dynamic lighting to open-world games.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Built on the Bitsquid engine, Stingray is a new platform for making 3D games with support for a host of industry-standard game development workflows and connectivity to Autodesk 3D animation tools.
New Service Lets Users Pay for Substance Products in Monthly Installments with No Feature Limitations or Subscriptions; Previewing New Product Line at GDC Booth 212.
Days 1 and 2 are filled with sessions pushing developers to be more daring in every aspect of their creative efforts.
The most refreshing, relevant and important ideas come to the surface at the Independent Games Summit.