Animation duo Mike Anderson and Ryan Dickie’s 10-minute animated short taps Unreal Engine 5 for a post-apocalyptic adventure set 1,000 years in the future, where dance is violent, everything is hot… and no one is safe when the beat drops; film joins the network’s other original short-form content commissioned from emerging animators and comedic voices from around the world.
Tagged With: Real-time Animation
The 10-minute animated African horror fable by instructors Miguel Ortega and Tran Ma - known as Half M.T. Studios - employed hand-drawn and cutting-edge 3D techniques, with tools like ZBrush and Maya for characters and Substance Painter for texturing, and was rendered exclusively in the game engine.
Piera Varda explains how he and his team at Peru-based La Escena Virtual designed and produced their ambitious animated short, ‘The Within,’ after upgrading their workflow to integrate new real-time tools that enabled much greater creative control and artistic freedom.
The Oscar and Emmy Award-winning filmmaker, author, and illustrator shares how a series of tragic losses – first his young daughter, then his wife – led to a prolonged period of creative withdrawal that he eventually emerged from, due to a simple twist of fate, to produce some of his career’s strongest and most innovative work.
‘CAT and MOTH’ garners the Special Jury Award, with ‘Period Drama’ named Best Student Project; winning films will highlight this year’s Electronic Theater screenings at the conference, running next week in Daegu, South Korea.
Watch Mike Anderson and Ryan Dickie’s latest animated collaboration - created with real-time tools including Unreal Engine - set 1,000 years in the future; their film joins the network’s other original short-form content commissioned from emerging animators and comedic voices from around the world.
Watch it here - launching live today as part of Epic Games’ ‘Future of Animated Storytelling’ presentation, the animated short is one of the first crafted entirely in the cloud using Unreal Engine – without compositing - by a team of artists collaborating virtually from around the world.
Director Mark Andrews and producers Paul Fleschner and Adam Maier chronicle their trailblazing journey to create - entirely in Unreal Engine - the 3DCG animated comedy series premiering today on Netflix.
It’s ‘Cowabunga Dude’ as the 2 robot siblings ‘surf’ into action in the sneak peek of Oscar-winning 'Brave' director Mark Andrews and Reel FX’s 3DCG animated action-comedy about an unlikely pair who are super... and giant... and don't get along, hitting the streamer tomorrow, August 4.
Tech giant offering 2-days of online sessions with presentations by WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, and Megalis VFX; registration is free and required to attend.
From Reel FX Animation, with Oscar-winning 'Brave' director Mark Andrews at the helm, comes a 3DCG animated comedy about 2 robot siblings who are super... and giant... and don't get along, hitting the streamer in August.
Recent graduates Jacey Robinson, John da Fonte, and Julianna Mercado discuss their efforts to secure challenging and enjoyable industry work, how they keep up on new tools and technology, and how their college prepared them for the rigors of professional production.
With the feel of classic 1990s real-time strategy game franchises, Zoic Studio’s new spot teases Frost Giant Studio’s upcoming PC game set hundreds of years in Earth’s future.
Offered in partnership with Epic Games, the online program provides skills-building training based on the Unreal Fellowship curriculum, opening up new career opportunities in an industry ripe with demand for UE artists; the program runs August 15-September 9.
Company shares the first formal look at one of the first shorts rendered entirely in Unreal Engine – without compositing - by a global team of artists all working virtually in the cloud; Epic’s five-day virtual event, running through July 1, features free online presentations and panels showcasing the adoption of Unreal technology by film and television studios of all sizes.
Behind-the-scenes making-of video spotlights how far we’ve come since the 1999 release of ‘The Matrix;’ creation of photorealistic virtual worlds with tools like MetaHuman Creator and procedural city generation systems open new possibilities in filmmaking.
Leading VFX studio has integrated Amazon Web Services into its next-gen entertainment production workflow to optimize remote connectivity and support real-time iterations for immediate review and feedback.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2022.
Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.
CEO Keith Guerrette and his studio have developed a part-time, paid program that provides participants with skills training, mentorship, and hands-on real-time game development experience to better help them get a leg up in the industry.
Cloud considerations can help leverage and future-proof your investments in virtual production workflows.
Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.
Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.
The kid’s animation producer and distributor appoints Laurence Barret, Stéphanie Legraverant, and Andreas J Carlen to key production, development, and R&D positions.