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Tagged With: Real-time Animation

Technology VFXWorld

What Does the Unity – Weta Digital Deal Mean for the VFX Industry?

By Dan Sarto | Wednesday, November 17, 2021 at 12:55pm

DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.

Technology Headline News

Noitom and Trick 3D Bring ‘The Jolliest Elf’ Home for the Holidays

Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.

Business Headline News

Unity to Acquire Weta Digital's Tools and Technology

By Dan Sarto | Tuesday, November 9, 2021 at 2:49pm

Deal calls for purchase of leading VFX studio’s proprietary software systems, pipeline, and engineering talent; Oscar-winning VFX team will become WetaFX, remaining under Peter Jackson’s majority ownership and helmed by CEO Prem Akkaraju.

Real-time Animation in Unreal Engine Headline News

Don’t Miss Epic’s ‘Animation Workflows Using Unreal Engine and Maya’ Webinar

By Dan Sarto | Thursday, November 4, 2021 at 12:56pm

Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.

Technology Headline News

Rokoko Announces Smartsuit Pro II

Next gen mocap suite features easy use and setup, allowing real-time animation anywhere; upgrades include ready multi-level tracking, optimization for high impact, and native integration into the Rokoko Smartgloves – now available for preorder.

People Headline News

Nexus Studios Welcomes Kim Adams

Oculus Story Studio and Google Spotlight Stories alum brings experience in emerging production platforms; will support studio’s focus on growth in real-time animation and immersive storytelling.

Unlocking the Future Headline News

Autodesk Shares Vision of Cloud-Based M&E Workflows

Announcements made today, as Autodesk University 2021 begins, outline an industry forward look at Cloud production, open standards, and machine learning; shift to the cloud in response to global pandemic means opportunities to build a more resilient future, unlocking new levels of creator collaboration and efficiency to meet growing content demand.

Innovations in Real-Time Animation ANIMATIONWorld

Talking Real-Time Animation with DNEG, BRON, and Chromosphere

By Dan Sarto | Wednesday, September 22, 2021 at 1:10pm

AWN’s Dan Sarto hosts Epic Games’ latest episode of ‘The Pulse,’ revealing innovative new paradigms for real-time animation production that far surpass the mere benefit of faster turnaround times.

Innovations in Real-Time Animation Headline News

Don’t Miss Unreal Engine’s ‘The Pulse’ Ep 7: Real-Time Animation

By Dan Sarto | Friday, September 17, 2021 at 9:47am

All-new ‘Unlocking Story and Style’ episode of innovative series on interactive technology features DNEG’s David Prescott, BRON Digital’s Jason Chen, Chromosphere’s Kevin Dart, and Epic Games’ Karen Dufilho, hosted by AWN publisher Dan Sarto, coming Wednesday, September 29.

Expanding the Real-Time Tool Universe Headline News

Real-Time Innovations Receives Epic MegaGrant

Award will facilitate the advanced development and integration of RTI’s Connext DDS simulation platform with Unreal Engine, expanding the breadth of visualizing real-time systems in action.

call for entries Headline News

Entry Deadline Extended for SIGGRAPH Asia 2021 Computer Animation Festival

Submissions now being accepted through August 15, 2021; coming to Tokyo December 14-17, festival showcases innovative shorts, commercials, VFX reels, simulations, visualizations, cinematics and other exciting, CG animated work.

People Headline News

Scholar Names Anne Skopas New York Studio Managing Director

Executive producer joins creative collective after stints at Hornet and Buck, bringing experience in traditional animation, real-time animation, experiential media, AR, VR, and live-action production.

Show Us Your Work! Headline News

Call for Submissions: SIGGRAPH Asia 2021 Computer Animation Festival

By Dan Sarto | Thursday, May 13, 2021 at 4:28pm

Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is August 1, 2021.

virtual production ANIMATIONWorld

Jerome Chen Talks Real-Time Animation with Unreal Engine

The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.

People Headline News

Framestore Expands Real-Time Tech Team with New Appointments

Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.

animated short films ANIMATIONWorld

Real-Time Gaming Tech Shines in Heartwarming ‘Windup’ Animated Short

By Dan Sarto | Wednesday, February 3, 2021 at 4:10pm

For Chinese director Yibing Jiang, Unity’s real-time tools enabled a small global team of artists to work quickly and efficiently, in parallel rather than sequentially, to produce a beautiful and touching film about the bond between a father and his ailing daughter.

Animated Feature Films Headline News

Ishan Shukla’s ‘Schirkoa’ Set to Begin Production

Animated feature, based on the director’s award-winning short, will blend 2D and 3D cinema, animation, and video game development techniques; production begins Spring 2021 with the premiere planned for 2023.  

animated short films Headline News

16 Finalists From Unreal Engine Short Film Challenge Revealed

By Dan Sarto | Wednesday, January 27, 2021 at 12:04pm

Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.

animated short films Headline News

‘Shooom’s Odyssey’ Awarded Best in Show at SIGGRAPH Asia Computer Animation Festival

‘Migrants,’ and ‘Box Assassin’ take Jury Special and Best Student Project honors; virtual festival’s annual Electronic Theatre and Animation Theatre showcase an additional 44 top CG animation projects chosen from 577 submissions.

Technology Headline News

Chaos Group Launches Chaos Vantage and ‘Building Utopia’ Contest

Join the rendering challenge focused on creating real-time animation using Vantage and a free futuristic 3D city model provided by KitBash3D; contest runs until January 25, 2021.  

#SIGGRAPHAsia2020 Headline News

SIGGRAPH Asia 2020 Virtual Edition Begins!

By Dan Sarto | Friday, December 4, 2020 at 12:59pm

This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.

#SIGGRAPHAsia2020 Headline News

Explore Digital Humans, VR for Mental Health, and In-Camera VFX at SIGGRAPH Asia 2020

By Dan Sarto | Thursday, December 3, 2020 at 2:47pm

Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.

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