Entries are being accepted for competition in five categories; submission deadline is December 1, 2020.
Tagged With: AR
Upcoming conference, running October 18-23 both in Turin, Italy and online, will stream all sessions to a global audience; presentations by industry experts will live stream and be available for subsequent viewing through December 31.
The 9-time Oscar-winner will discuss his career, unique artistic vision, and answer conference attendee questions at the 21st edition of the annual conference, being held October 18-23, online and on-site in Torino, Italy.
The Oscar-nominated ‘Moana’ producer will discuss Don Hall and Carlos López Estrada’s upcoming animated feature at the 21st edition of annual conference, being held October 18-23, online and on-site in Torino, Italy.
20-minute partial build of highly anticipated immersive project debuts today as part of the Venice VR Expanded lineup for the Venice Film Festival.
The latest innovations in art, science and technology are showcased both in implementation and presentations during a two-week virtual gathering of the global graphics community.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
LA-based industry veteran will lead production, global partnership strategies and IP development as company expands in US market.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
Pixar co-founder and CG pioneer will speak at the 21st edition of annual conference, being held October 18-23, online and on-site in Torino, Italy.
12-day digital event to feature exclusive figures never before available in the US, AR tour of THE GUNDAM BASE TOKYO, and special video content including instructional painting sessions with professional modeler Katsumi ‘Meijin’ Kawaguchi.
After hosting an online edition for 2020, Stuttgart International Festival of Animated Film 2021 looks forward to a post-pandemic gathering.
Winning films from Pixar, Filmakademie and Supinfocom Rubika are among 28 works, including three world premieres, selected for the first-ever Virtual Electronic Theatre, coming August 24.
The VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
Scheduled for August 17 – August 28, the online event will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
On July 24, Pixar’s RenderMan guru, along with VFX journalist Ian Failes, will talk about the latest in rendering technology and some amazing NPR tools currently in development.
Biomedical artist Alissa Eckert accurately illustrates the microscopic world through compelling 3D imagery, animation and motion graphics, helping communicate public health information and initiatives.
3rd annual event spotlights artists who use Adobe Aero to create and showcase immersive art projects.
Expanded 3rd Edition, hailed as the most complete guide to visual effects techniques and solutions on the market, is now available for pre-order.
Funding secured by Bristal-based visual effects studio follows government’s announcement to provide 1.5 billion pounds for arts sector impacted by COVID-19 pandemic.
On July 11, the award-winning directors of ‘The Willoughbys’ and ‘The Book of Life’ will discuss each other’s approaches to developing and directing animated features.
After shifting to a virtual format due to the COVID-19 pandemic and conference center unavailability, organizers reveal online conference dates and additional details.
A free program of 55 pieces, selected by the Tribeca Film Festival, Veer VR and Positron, including 23 in the Development Showcase, will be open to VR users through the Museum of Other Realities.