Tagged With: Motion-Capture
Vicon Motion Capture Technology Lends Magic Touch to ‘Doctor Strange’
VFX house Framestore uses a 24-camera Vicon system paired with Vicon’s data capture and processing software Blade to precisely capture data straight into Autodesk MotionBuilder.
Dr. Jane Haslam Joins Cubic Motion
Innovative technologist, algorithm developer and scientist to lead the productization of Cubic Motion’s award-winning real-time technology.
Faceware Helps Bungie Bring New Faces to ‘Destiny: Rise of Iron’
AAA game developer Bungie taps markerless motion capture system to enhance the facial expressions and emotions of Lord Saladin of the Iron Lords in Destiny: Rise of Iron.
PROJECT ALICE: The Joy of VR
ILM ‘Captain America: Civil War’ VFX Part 1: Digital Doubles and CG Characters
Animation supervisor Steve Rawlins discusses Spider-Man, Ant-Man, Black Panther and other CG super hero characters ILM produced for Marvel’s action-adventure hit.
Xsens Launches New EDU Program
Helping to prepare students for the future of motion capture, new education program delivers studio-grade technology priced to meet educational budgets.
Unreal Engine 4.13 Now Available
Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.
Animatrik Provides Performance Capture Tech for 'Suicide Squad' Stunt-Vis
Animatirik’s performance capture system integrates CG assets from the film with live performances in real-time to help plan intricate fight scenes for the latest DC Universe installment.
iPi Soft Announces New Automation Add-On Software Tool
New feature integrates motion capture software functionality into third party animation and biomechanical analysis production workflows.
IKinema Banishes ‘Invisible Man Syndrome’ for VR Animation Gameplay
New extension for IKinema RunTime simplifies VR workflow, enabling developers to easily merge motion capture with Virtual Reality.
Animatrik and NantStudio Bring High-End Virtual Production to LA
Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.
Faceware Technologies Launches Interactive Division
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Digital Domain Blocked from Using MOVA Tech
District Court Judge John S. Tigar issues preliminary injunction blocking the use of the Academy Award-winning facial motion capture technology by all its licensees, including Digital Domain.
SolidAnim Introduces SolidTrack Unity
New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization can now be used with game rendering engine Unity.
SolidAnim’s SolidTrack Helps Deliver ‘Warcraft’ Feature
On-set virtual tracking equipment and visualization software utilized for previs and tracking on Universal’s ‘Warcraft’ feature directed by Duncan Jones.
Vicon Launches Two New Cameras
Vero and Vue harness Vicon’s industry-leading technology to boost the flexibility of motion capture and offer users even more value.
Ohio State Think Tank Taps OptiTrack Motion Capture Technology for Spinal Research
Ohio State University’s Spine Research Institute opens new state-of-the-art facility featuring an expanded motion capture volume outfitted with 36 OptiTrack Prime 41 cameras and OptiTrack’s Motive software.
Xsens Adds Mobile, Full Wi-Fi Support to MVN Studio
MVN Studio update supports full mobile device functionality, bringing unprecedented freedom of movement to motion capture.
Audiomotion Delivers High Impact In-Game Animation for ‘Quantum Break’
U.K.-based performance capture studio partners with Finnish video game developer Remedy Entertainment to create large-scale in-game stunt sequences and player moves for Microsoft Studios’ blockbuster video game release.
Vicon Vantage Earns Top Accolade at 2016 NAB Show
Motion capture technology specialist wins StudioDaily Prime Award for best production technology tools for its flagship Vicon Vantage camera at the 2016 NAB Show.
iPi Motion Capture Key Creative Weapon for YouTube’s ‘Death Battle’
With millions of viewers per episode, show creators integrate markerless motion capture tool into increasingly challenging workflow.
Jon Favreau’s Photoreal Jungle Adventure
According to the director of Disney’s latest hit feature, ‘The Jungle Book’ could be called both live-action and animated.
Digic Pictures Delivers New Realms of Realism with Faceware
Hungarian studio creates 28 minutes of game cinematics for Activision’s 14th title in the top-rated series, ‘Call of Duty: Advanced Warfare.’
OptiTrack Showcases Wide Area Interactive VR Basketball Experience at GDC 2016
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.