Category: CG
SIGGRAPH 2015 Report: Day 1
MPC NY Brings On The Storm for New Balance
MPC NY teams with Arnold Worldwide and RESET’s Johnny Hardstaff to create a new spot for New Balance’s “Always in Beta” global brand campaign.
The Foundry Introduces MARI 3
With MARI 3, 3D paint artists can iterate faster, manage complexity better and produce higher quality results.
Shotgun Announces New Review, Pipeline Features at SIGGRAPH
Shotgun 6.3 includes a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects.
ftrack Launches Version 3.2
ftrack 3.2 comes out next week with new API and customizable Workflows, as well as an app to come later in the year.
Faceware Live Gets Unreal
Luxion Announces New KeyShot Plugins for Maya 2016, Cinema 4D
Luxion announces new plugin support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D at SIGGRAPH 2015.
NVIDIA Unveils DesignWorks VR
NVIDIA unveils DesignWorks VR, a GPU-accelerated toolset enabling both headset and application developers to push the limits of photorealism and interactivity at SIGGRAPH 2015.
Autodesk Revs Up Artist Workflows at SIGGRAPH 2015
Autodesk announces new extension releases for Maya 2016 and 3ds Max 2016, and unveils a new 3D marketplace on Creative Market.
Allegorithmic Integrates NVIDIA DesignWorks into Substance Designer
The material creation software adds Iray Photorealistic Rendering and Look Development Tool to its feature set.
Calabash Gets Creative with ‘Sand-Mation’
Calabash Animation, the 3D Animation Studio, artfully captures the sand-sculpture look in ‘Magic in Your Hands’ for Spin Master’s Kinetic Sand.
Pixar’s Universal Scene Description to be Open-Sourced
Pixar Animation Studios plans to release its USD software, which enables dramatically increased efficiency across workflows, as an open-source project by the summer of 2016.
MPC LA Expands Advertising 3D Division
Steward Burris, Zach Tucker, George Saavedra, Brian Broussard, Matthew Maude and Charles Trippe add major firepower to MPC LA Advertising 3D division.
IKinema Transforms Animation with a Natural Language Interface
IKinema announces INTiMATE, an innovative technology concept at SIGGRAPH 2015 that makes ‘animation for the masses’ a reality.
Animatrik, D14D Announce New Mo-Cap Collaboration
Animatrik Film Design and D14D collaborate to offer a new mo-cap experience to the VFX and video game communities across North America.
Autodesk Experts Demo with BOXX Workstations at SIGGRAPH 2015
BOXX Technologies will demonstrate a selection of software applications including creation software and rendering applications at SIGGRAPH 2015.
Kabillion Announces Distribution Deal with DISH, Hulu
Kabillion signs new distribution deals with DISH Network L.L.C. and Hulu for the classic animated properties El Chavo and Wendy.
SHVR Teams with HTC Vive for First-Ever Shanghai VR Jam
Pioneering VR group teams with HTC Vive -- an as-yet-unreleased virtual reality head-mounted display being developed in co-production between HTC and Valve Corporation -- to mount the first-ever VR jam in Shanghai.
Boris FX & Imagineer to Preview New VFX Tools at SIGGRAPH 2015
No Task Too Small: The Third Floor and the Previs of ‘Ant-Man’
Previs supervisor Jim Baker walks us through The Third Floor’s key previs and postvis efforts on the latest Marvel feature.
Learn How to Draw Snoopy from ‘Peanuts Movie’ Director Steve Martino
In honor of the iconic beagle’s 65th birthday on August 10, ‘The Peanuts Movie’ director Steve Martino shows fans how to #DrawSnoopy.
WATCH: ‘Bob the Builder’ Returns with Brand-New Look
Mattel subsidiary HIT Entertainment’s all-new looking ‘Bob the Builder’ series set to launch on Channel 5’s Milkshake beginning September 1, 2015.
Pixar Licenses NVIDIA Technology for Accelerating Film Production
Pixar Animation Studios licenses a suite of image rendering NVIDIA technologies to accelerate production of the studio’s computer-animated feature films and short film content.