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Tagged With: Autodesk

Technology Headline News

Autodesk Invests in RADiCAL AI-Powered 3D Motion Capture Developer

By Dan Sarto | Wednesday, May 25, 2022 at 9:33am

Cloud-based technology automates 3D character and avatar animation by combining deep learning, human biomechanics, and CG to estimate, track, and reproduce skeletal joint rotations from a single video feed.

virtual production Headline News

Impossible Objects Corrals NVIDIA RTX and Unreal Engine on ‘Diablo Immortal’ Cinematic

By Dan Sarto | Tuesday, May 17, 2022 at 12:10pm

Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.

Autodesk at FMX 2022 Headline News

Autodesk Announces ‘Virtual Vision Series’ for FMX 2022

Industry leaders join the software giant to provide insights on modern production challenges; sessions include ‘Emerging Trends in M&E: What Students Need to Know,’ ‘Bringing the Characters of ‘Magic: The Gathering’ to Life,’ and ‘Modeling Madness: Experimenting in 3ds Max.’

Technology Headline News

Autodesk Updates Flame Family to Run in the Cloud on AWS

By Dan Sarto | Friday, April 15, 2022 at 12:49pm

New version delivers scalable, collaborative, and efficient artist workflows enabled to run on Amazon Web Services; other mods include enhanced HDR user interface and improved animation editor.

Bada Bing! Headline News

Break+Enter Taps Maya for ‘The Many Saints of Newark’ VFX

Autodesk software’s robust toolset and scalable virtual workflow enabled the studio to deliver 40-60 shots in under nine months on the Warner Bros. film; invisible effects were used to winterize scenes and cleanup period work that recreated 60s and 70s-era New Jersey from where TV’s mafia boss Tony Soprano hailed.

GTC Headline News

BOXX to Feature New NVIDIA RTX GPUs in Workstations

Next gen technology accelerates GoBOXX SLM Laptop and APEXX Workstation performance; AI and ray-tracing enhancements optimize GPUs for media and entertainment as well as manufacturing and product design, architecture, engineering, and construction workflows.

Events Headline News

FMX 2022 Shares More Program Highlights

Conference confirms presentations that include a behind-the-scenes look at Netflix’s anthology ‘The House,’ the blending of 2D and 3D in Marvel’s ‘What If...?’ and the future of NFTs; the event runs onsite May 3-5, online May 6 and on demand through May 31.

Awards Headline News

For VES Winners, a Night of Emotion and Renewed Purpose

AWN’s Max Weinstein reflects on last week’s VES Awards ceremony, an evening filled with excitement that nevertheless marked another rough, taxing year for visual effects artists, the industry, and the world at large.

Calling All Digital Artists Headline News

The Rookie Awards Launches 2022 Competition

One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.

Awards Headline News

‘Dune’ and ‘Encanto’ Lead All Winners at 20th Annual VES Awards

By Dan Sarto | Wednesday, March 9, 2022 at 7:30am

Both films each take home four awards; two MC cancelations notwithstanding, the visual effects community came together in force, packing the Beverly Hilton to celebrate winners in 25 categories and to honor Lynwen Brennan and Guillermo del Toro.

Real-time 3D Production Collaboration in the M&E Space Headline News

How NVIDIA Omniverse Enterprise Impacts Remote Animation and VFX Workflows

New free White Paper from BOXX Technologies details how the platform is built to address the increasingly common and complex challenges faced by animation and VFX teams across the M&E space.

Awards Headline News

‘Dune’ and ‘Encanto’ Lead VES Award Nominations

By Dan Sarto | Tuesday, January 18, 2022 at 9:57am

Nominees in 25 categories across film, TV, real-time, and special venue projects represent the top visual effects and animation work produced over the past year; ceremony format and venue yet to be revealed due to the ongoing pandemic.

Omniverse Has Arrived Headline News

NVIDIA Releases Free Version of Omniverse for Individual Creators and Artists

By Dan Sarto | Tuesday, January 4, 2022 at 9:27am

The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.

Innovative CG Showcase Headline News

SIGGRAPH Asia Wraps First Hybrid Edition in Tokyo

By Dan Sarto | Friday, December 24, 2021 at 10:30am

2021 conference brought together over 3,000 computer graphics industry attendees from 41 countries, overcoming significant obstacles to attend the live program at the Tokyo International Forum in Japan.

Technology Headline News

Autodesk Releases Unreal Live Link Maya Plugin

Developed in collaboration with Epic Games, the new plugin supports seamless animation data exchange between Maya and Unreal Engine to expedite virtual production and game development workflows.

Innovative CG Showcase Headline News

SIGGRAPH Asia 2021 Hybrid Conference to Continue as Planned

By Dan Sarto | Friday, December 3, 2021 at 10:27am

With a comprehensive range of onsite safety and hygiene measures in place, event will welcome attendees in-person at the Tokyo International Forum from December 14-17; international attendees will join virtually from all over the world.

Business Headline News

Autodesk Acquires Tangent Labs’ LoUPE Cloud-Based Pipeline

Acquisition furthers company’s mission to empower animators and studios to work more easily and efficiently in a cloud-based ecosystem; Tangent Labs founder Jeff Bell and team come onboard to further drive the future of production in the cloud.

Omniverse Has Arrived Headline News

NVIDIA Reveals Omniverse Avatar Platform

By Dan Sarto | Tuesday, November 9, 2021 at 11:56am

New technology generates interactive AI avatars with ray-traced 3D graphics by connecting speech AI, computer vision, natural language understanding, recommendation engines and simulation technologies.

Omniverse Has Arrived Headline News

NVIDIA Announces Omniverse Replicator Synthetic AI Data Generation Engine

By Dan Sarto | Tuesday, November 9, 2021 at 11:17am

Powerful system produces physically simulated data for training neural networks; first implementations shown are NVIDIA DRIVE Sim and NVIDIA Isaac Sim apps.

Omniverse Has Arrived Headline News

NVIDIA CEO Shares Vision for AI, Robotics, Omniverse Avatars and Digital Twins

By Dan Sarto | Tuesday, November 9, 2021 at 8:45am

In his virtual GTC keynote, company founder and CEO Jensen Huang introduced a host of new technologies, including his Toy Jensen miniature avatar, to demonstrate transformative uses of the tech giant’s latest offerings in accelerated computing and the Omniverse Enterprise virtual world simulation and collaboration platform.

Real-time Animation in Unreal Engine Headline News

Don’t Miss Epic’s ‘Animation Workflows Using Unreal Engine and Maya’ Webinar

By Dan Sarto | Thursday, November 4, 2021 at 12:56pm

Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.

Do it in the Cloud! Headline News

PLAYSENSE Expands to the Cloud with AWS

After doubling in size over the last year, creative CG studio continues to expand its cloud-based rendering pipeline to work on projects like ‘Wargaming’ cinematic trailers, ‘Wargaming Holiday Adventure,’ and ‘World of Tanks – Soul Hunter’ as well as titles for the upcoming RPG ‘Grime’ from Clover Bite.

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