Originally shown at Burning Man 2014 and on display at SIGGRAPH 2015, ‘Shogyo Mujo’ is a 12-foot 3D projection-mapped skull displaying 30 different animations of temporal dimensional artwork that pulsate to music and can be changed using a touch interface.
Tagged With: SIGGRAPH 2015
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
This year’s Studio spotlights projects in alternative fields involving new foundations in computer graphics, particularly those using interesting UIs to interact with the physical world.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
‘Holojam’ virtual reality experience enables participants to collaborate on sculptural artwork in virtual space.
Double Negative, Hybride, MPC and Psyop to present at the Fabric Engine User Group meeting on Tuesday August 11, from 10:00 am to 6:00 pm.
Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.
Second annual SIGGRAPH Birds of a Feather for Freelance Survivors to feature a panel of experts addressing issues relevant to successfully navigating a career as a freelancer.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
New material exchange platform initially open to Substance Live users; Substance textures and smart materials can be distributed for free.
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.
A great way for people to share research hot off their hard drives, this year’s Posters will be featured on 10 digital display kiosks with each poster scheduled for a 25-minute presentation throughout the week.
Virtual reality installations include Legend3D’s project for ‘Crimson Peak’; the return of V-Ray Days to feature Method Studios, Atomic Fiction and Ruairi Robinson.
Annual SIGGRAPH conference offers potential candidates an opportunity to meet with Animal Logic’s recruitment team to work on ‘The LEGO Movie Sequel,’ scheduled to start production at Animal Logic Vancouver in January 2016.
The Academy of Motion Picture Arts and Sciences celebrates the work of Aardman Animations with three programs featuring the studio’s Oscar-winning and nominated ‘Wallace and Gromit’ shorts.
SIGGRAPH announces the complete lineup for this year’s Production Sessions program for its 42nd annual conference, set for August 9-13 at the Los Angeles Convention Center.
Ringling College senior thesis film ‘Jinxy Jenkins and Lucky Lou’ by Michelle Kwon and Michael Bidinger named Best Computer Animated Short in the 42nd Annual SIGGRAPH Computer Animation Festival.
Activist and entrepreneur explores how radical new approaches to science and technology can transform society in substantial and positive ways.