GDC 2019: Project Substance Alchemist Enters Open Beta
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Substance design software, used in 3D editing and authoring for games and entertainment production, is coming to Creative Cloud.
Eighteen customizable materials from AAA game developer Chris Hodgson added to Substance Source library now approaching 1,700 materials.
Second major update of 2018 brings interface updates, cross-substance improvements and a host of new features for amateurs and pros alike.
Day-long event open to SIGGRAPH 2018 attendees with multiple sessions from industry leaders including Double Negative and Theia Interactive.
Entrants will have a chance to win prizes by designing creative clothing for Michelangelo’s David or Jean-Antoine Houdon’s Diana.
Young creatives in film, animation, games, VR, motion graphics and 3D visualization offered evaluation by top professionals and exposure to the industry.
A team of graduating students from MoPA garner accolades for hyper-realistic animated short with a noir twist.
Highlights for the technology and games-related tracks also announced for the annual event, set for April 24-27 in Stuttgart, Germany.
Contest offers prizes to artists who replicate materials from the company’s Mattershots Instagram inspiration channel.
Material authoring software adds 16 new features and improvements; first chance to author in AxF format.
Simple Export to Project Felix Enhances 3D Material Workflow for Artists and Graphic Designers; Five Additional Tools and Updates Now Available
Allegorithmic unveils Live Link from Substance Painter to Unity, Substance Automation Toolkit, Substance Source in Unity, Substance Source in Unreal Engine 4, and more at the second annual Substance Days Hollywood held July 27-29 at Gnomon School of Visual Effects, Games & Animation.
Public sessions and the keynote address will be streamed live on the Gnomon and Allegorithmic websites.
Update features include new alphas and patterns, improved filters, new fonts, Substance Source integration, ambient occlusion and a live edge wear filter, and is available for free to all Substance Painter 2 -- Indie holders.
CG-animated short from the director of the 2014 Academy Award-winning animated short ‘Mr. Hublot’ is produced by Luxembourg-based Zeilt Productions for agency M&C Saatchi Sydney and Australian non-profit AIME.
3D software company Allegorithmic says the digital painting contest received over 1,200 entries, prompting a rules adjustment to allow more winners.
Digital Material Authoring package expands into a comprehensive texture, scans and MDL Processing tool for game development, animation/VFX and design visualization.