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Tagged With: Previs

Feature Film VFX VFXWorld

DNEG VFX Goes Lunar on Roland Emmerich’s ‘Moonfall’

Leading VFX and animation studio delivers 225 shots on 8 sequences, including the massive Moon interior that houses a dwarf star as well as the evil celestial AI anomaly, on the disaster movie maven’s latest film.

virtual production Headline News

Impossible Objects Corrals NVIDIA RTX and Unreal Engine on ‘Diablo Immortal’ Cinematic

By Dan Sarto | Tuesday, May 17, 2022 at 12:10pm

Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.

This is Not Ariel’s Under the Sea VFXWorld

‘Oceanus: Act One’: Underwater Live-Action / VFX / Animation Sci-Fi on a Budget

FutureDude’s Jeffrey Morris has finally released his 30-minute short made with almost no money, a few actors, and a glass of water, fulfilling his long-time desire to tell a ‘deep sea’ story with compelling characters and hybrid filmmaking techniques that audiences relate to and enjoy.

visualization Headline News

NVIZ Helps Visualize Sony’s ‘Morbius’ Supercreature Feature

By Dan Sarto | Friday, April 22, 2022 at 4:54am

Leading visualization company stitches together carefully planned stunt action with digital takeovers to provide crucial previs for several key sequences on Daniel Espinosa’s Marvel horror thriller. 

Yay to Dystopian Futures! VFXWorld

FuseFX Goes Inside a Post-Civil War Manhattan in ‘DMZ’

VFX supervisor Brian Kubovcik discusses his team’s work creating the devastated urban landscape of various famed New York locations, such as Chinatown and The Manhattan Bridge, in the new HBO Max miniseries, based on Brian Wood’s Vertigo comic series.

The Dark Knight Returns! VFXWorld

Wētā FX Brings Its Special Brand of Visual Magic to ‘The Batman’

VFX Supervisor Anders Langlands talks about the iconic visual effects studio’s work on the Warner Bros. blockbuster, from car chases and mysterious lens flares, to why making rain is harder than it looks.

The Search for Magellan’s Gold VFXWorld

DNEG Visual Effects Get Airborne in Sony's ‘Uncharted’

VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.

visualization Headline News

PXO London Assembles A-list Previs Team

Global VFX studio adds previsualization services to its pre-production offerings following push into virtual production and launch of LED stages; ex-Framestore exec Alex Webster takes the reigns with veteran previs supervisor Matt Perrin heading the team.

Technology ANIMATIONWorld

The Third Floor Adds Another “Story”: Producing Final Animation

TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.

2D Events

VIEW 2022 Set for October 16-21 in Turin, Italy

Begins: October 16, 2022

The VIEW Conference is the premier international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.

The Web Slinger Returns! VFXWorld

Framestore Untangles a Creative Web on ‘Spider-Man: No Way Home’ VFX

By Trevor Hogg | Thursday, February 10, 2022 at 12:06pm

With a team led by visual effects supervisor Adrien Saint Girons, the studio delivers just under 250 shots, featuring the Spell Gone Wrong and Doctor Strange/Spider-Man chase sequences, on Marvel’s hit superhero action-adventure film, just nominated for a Best Visual Effects Oscar.

Storytelling with Unreal Headline News

Epic’s Virtual Production Week Showcases Unreal Engine’s Use Across the Industry

With highlights including production insights on Reel FX and Netflix’s ‘Super Giant Robot Brothers!’ series, event provides aspiring independents and industry vets alike with free online discussions all this week on the evolving influence of the real-time technology.

We Want More Marvel! VFXWorld

Weta FX Delivers a Monstrous 3rd Act for ‘Shang-Chi and the Legend of the Ten Rings’

Leading VFX studio creates the mythical Great Protector dragon, demonic Dweller-in-Darkness, and an army of little demons for Marvel Studios’ first film to feature an Asian super hero. 

Danger Will Robinson! VFXWorld

Digital Domain Helps Solve an Alien Mystery in ‘Lost in Space’ Final Season

By Dan Sarto | Wednesday, January 5, 2022 at 12:10pm

The Oscar-winning VFX studio creates a hostile planet, battling robots, and a lost civilization for Netflix’s hit sci-fi series about the inter-galactic adventures of the Robinson family… that’s always in danger!

We Want More Marvel! VFXWorld

TRIXTER Goes Full Morris on ‘Shang-Chi and the Legend of the Ten Rings’

The VFX studio delivers 237 shots, including the adorable, faceless, and furry four-winged Dijiang sidekick, in Marvel Studios’ first Asian super hero film.

Feature Film VFX VFXWorld

It’s No Day at the Beach for Weta Digital on ‘Eternals’

By Dan Sarto | Friday, December 17, 2021 at 10:07am

The leading VFX studio delivers 552 visual effects shots on Oscar-winning director Chloé Zhao’s MCU Phase 4 adventure, including the 3rd act beach fight scenes and planet-sized Celestial Tiamut.

Technology Headline News

Foundry Releases Nuke 13.1

Artist-focused update enhances productivity with improvements in workflows; new 3D manipulators and hotkeys make work faster and easier while new Unreal Reader allows users to request Unreal data from within the NukeX environment.

Feature Film VFX VFXWorld

It’s Game On for Digital Domain’s ‘Free Guy’ VFX

Leading visual effects studio delivered 89 digital environments, 87 gameplay shots, and 347 VFX shots on Shawn Levy’s comedy adventure starring Ryan Reynolds as a bank teller who discovers he’s a background player in an open-world video game.

Feature Film VFX VFXWorld

Halon Gets its Previs Game On for ‘Free Guy’

By Dan Sarto | Wednesday, October 6, 2021 at 3:56pm

Led by Ryan McCoy, the studio’s team provided previs, techvis, and postvis on Shawn Levy’s sci-fi comedy starring Ryan Reynolds as a bank teller who discovers he’s a character in an open-world video game.

I Live My Life A Quarter Mile At A Time VFXWorld

Defying the Laws – or Mere Suggestions – of Physics in ‘F9’

VFX supervisor Daniel Rauchwerger and his DNEG teams in London, Montreal, and Mumbai delivered 2,200 gravity defying visual effects shots, from flipping multiple trailers to shooting rocket car into space, in Justin Lin and Universal Pictures’ latest ‘Fast & Furious’ feature film franchise outing.

Technology Headline News

Mold3D Shares Windwalker Echo Unreal Engine Hero Character

By Dan Sarto | Tuesday, September 7, 2021 at 11:43am

Available now for download and free use in UE 4.27 and UE5 Early Access, the nimble 3DCG warrior stars in studio’s upcoming content sample project, ‘Slay,’ which will be downloadable later this month.

This Update is Unreal! Headline News

Unreal Engine 4.27 is Here!

Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.

Business Headline News

NEP Group Buys Prysm Collective, Lux Machina and Halon Entertainment

By Dan Sarto | Tuesday, August 3, 2021 at 2:32pm

Newly launched NEP Virtual Studios acquires leading real-time production companies to expand its growing virtual production business; former Digital Domain CEO Cliff Plumer named group leader.

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