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Shotgun Announces New Review, Pipeline Features at SIGGRAPH

 Shotgun 6.3 includes a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects.

LOS ANGELES, CA -- At SIGGRAPH 2015 in Los Angeles, Calif, Shotgun Software announced a new set of features and updates, that will make it easier for teams to review, share and provide feedback on creative projects. The upcoming Shotgun release will include new review and approval features and an updated Client Review Site to streamline collaboration and communication within teams, across sites and with clients. Shotgun's Pipeline Toolkit is also being updated with the Shotgun Panel, which will let artists communicate directly with other artists and see only the information relevant to their tasks directly inside creative tools like Autodesk Maya and The Foundry's Nuke, along with a refreshed Workfiles tool to find and navigate to relevant files more quickly.

“These updates address some of the biggest bottlenecks we see affecting our clients today: fluid review and approval pipelines, simple and integrated ways for studios to present their work and communicate securely, and simple and fast ways for artists to reference key info right inside of creative applications like Maya and Nuke so they don’t lose time switching contexts and applications,” said Don Parker, co-founder Shotgun Software and senior product manager, Autodesk. “This will be our second major release this year that focuses on these bottlenecks, and we’re excited to get these new tools into the hands of our clients.”

New Features in Shotgun 6.3:

  • Media App Enhancements -- A new global view allows users to easily access and manage media across all of their studio’s projects from one, easy-to-access location in Shotgun. Other improvements include new browsing options, playlists and a preference to launch media in RV, the desktop image/movie player.
  • Client Review Site Updates -- Now studios can more quickly invite multiple client contacts to review work, control password options that cover a wider range of security requirements, and collaborate faster with clients by uploading attachments and replying to notes.
  • Shotgun Panel inside Maya, Nuke and other artist tools -- Artists now have a simple mini-Shotgun UI directly inside their most commonly used applications giving them quick access to important information and utilities, and the ability to communicate with other artists on their team without having to go out to a web browser. The panel can also be integrated directly into proprietary pipelines, and is customizable to support each studio’s specific workflow.
  • Toolkit Workfiles Refresh -- Users can browse, load and save files faster with improved navigation for finding files and getting them loaded.

Shotgun 6.3 was revealed at the Shotgun user group meeting at SIGGRAPH 2015, and will be demonstrated in the Shotgun Booth (#317) throughout the conference, August 11 to 13. Shotgun 6.3 is expected to be available by the fall of 2015, while new Shotgun Toolkit features will roll out next month. For more information, please visit: .

Source: Shotgun Software

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.