Technicolor Unveils New Division with The Mill, MPC, Mikros Animation, and Mr. X
Production Services division becomes Technicolor Creative Studios, with new leadership team focused on design, direction, and production in VFX, XR, and animation.
Production Services division becomes Technicolor Creative Studios, with new leadership team focused on design, direction, and production in VFX, XR, and animation.
Leading visualization company and their ARENA virtual camera system helped the filmmaker and his VFX team plan, visualize, shoot, and deliver key astronaut spacewalk and airlock death sequences on their Oscar-nominated, VES Award-winning sci-fi drama.
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
Running May 4-6, the online even has announced additional talks and highlights, including ‘From 2D to 3D: The Craft of Tom & Jerry,’ more ‘Concept Art Track’ speakers, and a panel by the Animation Media Cluster Region Stuttgart.
Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.
The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.
Award pushes forward development of company’s innovative cutting edge virtual production cloud-based platform - Pixotope Live Cloud.
‘Love and Monsters,’ ‘The Midnight Sky,’ ‘Mulan,’ ‘The One and Only Ivan,’ and ‘Tenet’ vie for this year’s Best Visual Effects Oscar.
Filmed entirely on greenscreens, the feature film project took five years to write, choreograph, film, and produce; Renaissance Dance Theatre used Epic MegaGrant to bring classic artform into the virtual production age.
New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor.
The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.
Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.
Running May 4-6, the conference’s first online edition will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry; program will include panels, keynotes, and presentations.
The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’
Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.
Using Unreal Engine-based virtual production tools, VFX supervisor Kevin Baillie helps the Oscar-winning director pre-shoot every live-action scene needing digital characters, including mice, chickens, and a cat.
Artists from New Zealand, the Philippines, and North America could take advantage of the U.K. group’s virtual events to attend remotely and collaborate through online review tools.
Set for March 27, the leading visualization studio will share a more complete view of how virtual production and cutting-edge real-time workflows are being used to produce films and episodic series.
Virtual sessions will highlight key trends in the VFX industry while sharing the latest updates of the creative software company’s latest updates; registration is now open.
The two-week program will help film and television professionals move into real-time visualization and virtual production; free for freelancers and furloughed workers, the program runs March 15-26.
Tracker features advanced sensors, lightweight portability, and extended battery life, and is specifically designed for motion capture, virtual production, and full-body virtual reality.
Deal brings together VFX company’s creative talent with XR studio’s volumetric and real-time development to enrich relationships and service offerings across film, episodic and animation projects.
Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.
Shade VFX founder and industry veteran brings over 20 years business and artistic experience to his new post; VFX supervisor credits include ‘Joker,’ ‘Sonic the Hedgehog,’ and ‘Wolverine.’
With their new Toronto virtual production stage up and running, the studio has released a quick and entertaining guide to illustrate some virtual production basics.