Winning project is a platform that allows sharing of custom digital brushes inspired by real-life objects; finalists include a fantasy role-playing game ‘Kawia's Adventure’ and ‘Icebreakers,’ a VR comic that invites individuals to step into the panels of a pirate adventure.
Tagged With: Training
Artists from New Zealand, the Philippines, and North America could take advantage of the U.K. group’s virtual events to attend remotely and collaborate through online review tools.
The streaming giant earmarks the first $5 million of their recently announced Creative Equity Fund for programs that support and promote women in the global entertainment industry; watch the Women’s Day Netflix video, narrated by Janet Mock, honoring groundbreaking women in entertainment history.
Aspiring anime artists may apply to the WIT Animator Academy, a six-month program at Sasayuri Video Training Institute in Tokyo developed and taught in part by Studio Ghibli vet Hitomi Tateno.
Virtual sessions will highlight key trends in the VFX industry while sharing the latest updates of the creative software company’s latest updates; registration is now open.
The two-week program will help film and television professionals move into real-time visualization and virtual production; free for freelancers and furloughed workers, the program runs March 15-26.
The all-virtual 9th edition’s theme is ‘Limitless Creativity;’ event features various talks, presentations, and career advice aimed at students, emerging talent, and industry professionals.
School gains SideFX’s official recognition for excellence in teaching; students now get exclusive access to webinars, presentations, and real-time feedback sessions for their portfolios.
The world’s largest live streaming platform for gamers has become home to a growing number of animation artists displaying their work, with many streaming instructional and tutorial-style content aimed at sharing their love and knowledge of the profession.
South Australia’s booming movie industry has created a demand for skilled VFX artists; RSP and University partner to train and provide home-grown talent to bolster burgeoning industry.
In collaboration with independent animation studios Oddbot, Powerhouse, Renegade, Six Point Harness and Titmouse, the two organizations are hosting an all-day virtual class headlined by award-winning director Matt Danner’s ‘Storyboarding 101;’ other lectures include ‘Storyboarding for Action’ and ‘Storyboarding for Adult Comedy.’
Addressing a shortage of skilled workers in the animation field, agreement will help promote education and career paths for students that will ultimately expand the talent pool and strengthen the growing industry.
NVIDIA GTC 2020 kicked off today with Huang’s presentation exploring real world implications of AI and its impact challenges the world’s faces today.
Oscar-winning filmmakers Phil Lord, Chris Miller, and Peter Ramsey have joined the panel of mentors for THU’s new challenge to discover the next generation of creative minds in digital entertainment; submission deadline is October 19.
The Motion Design Department’s trained students qualify for fully featured EDU licenses of Houdini FX for home use and a one-year Core or six-month FX license upon graduation.
10-year partnership will build regional gaming hub for industry offering a training and entrepreneurial platform for cultivating talent and launching new careers throughout Middle East and Africa.
The annual stop-motion event, being held October 6-10, will feature workshops, masterclasses, and panel discussions.
Program will be available continuously in all time zones and feature the latest in AI, data science, HPC, graphics, networking, live and on demand talks, and keynote featuring NVIDIA CEO and founder, Jensen Huang.
Submissions now being accepted for the event, which will be held October 6-10, offering awards, support, and professional access to finalists.
Remote program mentors recent VFX grads competing for prizes and job opportunities at VFX studio’s Montreal or London office.
76% of responding game companies cite difficulties in finding skilled staff; finds that while 45% of EU gamers are women, increase in STEM studies and careers for women are essential in the training of the future workforce.
Day-long video conference, ‘Confinement Votre,’ will focus on what women in the industry across Europe have learned and created during the COVID-19 lockdown.
Daniel ‘Hashi’ Hashimoto hosts tutorial showcasing manual and automated processes for 3D scene normalization.
Annual celebration of visual effects moves online for ongoing series of sessions running up until 2021 edition planned in London next February.