Image Gallery: Mr. X Dives into ‘The Shape of Water’
Take a behind-the-scenes look into director Guillermo del Toro’s ‘The Shape of Water’ with a selection of before-and-after imagery showcasing the craftsmanship of Toronto-based VFX house Mr. X.
Take a behind-the-scenes look into director Guillermo del Toro’s ‘The Shape of Water’ with a selection of before-and-after imagery showcasing the craftsmanship of Toronto-based VFX house Mr. X.
Led by VFX supervisor Dennis Berardi, Toronto-based VFX house Mr. X helps director Guillermo del Toro craft his cinematic vision.
The 18th VIEW Conference in Turin, Italy gets ready to present its biggest program ever of top animation, VFX, VR and game industry experts.
Animal Logic animation director Matt Everitt, FX supervisor Miles Green and CG/VFX supervisor Greg Jowle discuss the unique challenges of crafting ‘The LEGO Ninjago Movie.’
Qvisten Animation made extensive use of PipelineFX’s intelligent render farm manager and Microsoft Azure integration to complete their feature ‘Anchors Up’ on a tight timeline, relying on a shared disk image in the cloud and Qube!’s automatic resource allocation.
London, Montreal, Vancouver and Bangalore facilities deliver more than 1,000 VFX shots for the first installment of Universal’s ‘Dark Universe’ monster movie franchise.
Bournemouth, U.K.-based visual effects studio creates more than 420 shots as sole VFX vendor for director Johannes Roberts’ intense survival film, ‘47 Meters Down.’
First in a series of CG-animated edutainment films aimed at discovering the real magic of the world we live in approaches the explanation of natural phenomena in a fantastical way.
Award-winning visual effects studio builds new classroom facility to accommodate more students and new program offering a Graduate Certificate in Dynamic Effects and Lighting.
New Houdini 16 coursework to cover everything from character creation to environments; free event to feature speakers from Pluralsight, SideFX, TriHelix and Feline Arts.
New plugin brings the lightning-fast speed of GPU-accelerated render engine Redshift to SideFX’s powerful all-in-one 3D application combining modeling, animation, rigging and compositing.
Along with a slew of VFX breakdown videos and images, ‘Piper’ supervising technical director Brett Levin details the tools and techniques employed on director Alan Barillaro’s Oscar-nominated CG short.
The action-adventure film’s overall VFX supervisor discusses visual design, fractals and practical effects used on Marvel’s latest hit.
Animation supervisor Steve Rawlins discusses Spider-Man, Ant-Man, Black Panther and other CG super hero characters ILM produced for Marvel’s action-adventure hit.
Veteran Sony Pictures Imageworks animation supervisor riffs on designs, characters and production complexity on Disney’s ‘Alice in Wonderland’ fantasy adventure sequel.
MPC VFX supervisor describes the studio’s innovative efforts handling 1200 shots alongside Rob Legato on Disney and Jon Favreau’s blockbuster family adventure hit.
Working closely with production VFX supervisor John Dykstra, MPC completes more than 990 shots for 20th Century Fox’s ‘X-Men: Apocalypse,’ including the Cerebro Room, Archangel’s wings, Mystique’s body blades, Nightcrawler’s ‘Bamf,’ and the film’s epic final battle sequence.
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
Cinesite delivers a major visual effects sequence for the Marvel Studios production featuring Ant-Man and his evil nemesis Yellow Jacket, creating Ant-Man’s helmet in CG and full-CG characters and effects.
Australian post-production facilities chop render hours on Marvel-based PlayStation series ‘Powers’ with PipelineFX’s Qube!
Australian visual effects studio standardizes on Solid Angle’s Arnold as its primary production renderer with a dramatic increase in efficiency.
Pluralsight celebrates Side Effects Software’s recent release of Houdini 15 with free courses and tools for beginners and seasoned professionals alike.
High-volume data management solution provides new Quick Draft options, NIM integration and support for SideFX Software’s Houdini.
Sony Imageworks VFX supervisor Dan Kramer helps bring iconic low-res 1980s arcade game characters into the CG world of 2015 in the new Adam Sandler film.
Led by Encore VFX supervisor and creative director Stephan Fleet, Encore artists in Vancouver and Los Angeles completed anywhere from 30 to 60 VFX shots per episode.