First in a series of CG-animated edutainment films aimed at discovering the real magic of the world we live in approaches the explanation of natural phenomena in a fantastical way.
The first in a series of edutainment films aimed at discovering the real magic of the world we live in, The Shark in the Park approaches the explanation of natural phenomena in a fantastical way, taking a very close look at how strawberries grow:
“Mother Nature keeps the peace in unimaginable and fantastical ways,” the filmmakers write about the non-commissioned project. “Being in the right spot at the right time might give you a very different insight into how nature works and reveal surprising processes which seem to be quite boring but in reality are quite the opposite. Come join us as we explore deep inside the after party at our friendly neighborhood park to see what we’ve been missing.”
Produced by Selina Schmitt, Shark in the Park was created by a team of artists including Fabian Pross, Tom Weber, Jan Bitzer, Ilija Brunck, Csaba Letay, Sarah Eim, Michael Heberlein, Mars Dolschon, Markus Eschrich, Ivan Vasiljevic, Marco Kowalik, Roman Hinkel, Paul Schicketanz, Thorsten Löffler, Moritz Gläsle, Roman Kälin, Pascal Flörks, Felix Deimann and Tim Jockel. The studio relied on its usual Autodesk Softimage to Solid Angle Arnold pipeline, incorporating for the first time SideFX’s Houdini for VFX work.
Shark in the Park was originally started in January 2015, but didn't really go into production until September 2016. The project has recently been completed and will be released online on July 7th.