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Tagged With: Maya

Technology Headline News

Wacom Unveils Pro Pen 3D for Intuitive Creating, Sculpting & Designing

Digital pen designed for Wacom MobileStudio Pro, Cintiq Pro or the 2017 Intuos Pro tablet speeds up the design process within 3D software applications like Pixologic ZBrush and Autodesk Maya.

Feature Film VFX VFXWorld

Crossing the Uncanny Valley: MPC Crafts CG Rachael for ‘Blade Runner 2049’

By Dan Sarto | Tuesday, November 7, 2017 at 3:12pm

VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.

Feature Animation ANIMATIONWorld

Lights, Camera, Action: The Cinematography of ‘My Little Pony: The Movie’

Cinematographer Anthony Di Ninno discusses virtual cameras, staging, lighting, the advantages of a hybrid 2D/3D pipeline, and more for the new animated feature based on Hasbro’s ‘My Little Pony: Friendship Is Magic’ television series.

SIGGRAPH 2017 Headline News

Animal Logic Open Sources USDMaya Plugin

Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙

SIGGRAPH 2017 Headline News

Google Cloud Platform’s ZYNC Render Now Supports Autodesk 3ds Max

Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.

Autodesk Headline News

Autodesk Highlights Next-Gen Storytelling & Collaboration Tools at SIGGRAPH 2017

Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.

Massive Headline News

Massive Announces AI-Controlled Horse & Rider Agent

New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.

Massive Headline News

Massive Debuts Massive Prime 9.0 at SIGGRAPH 2017

Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.

Qvisten Headline News

PipelineFX’s Qube! Means Smooth Sailing for Qvisten

Qvisten Animation made extensive use of PipelineFX’s intelligent render farm manager and Microsoft Azure integration to complete their feature ‘Anchors Up’ on a tight timeline, relying on a shared disk image in the cloud and Qube!’s automatic resource allocation.

Golaem Headline News

Golaem Announces Release of Golaem 6

The new software version is built to give crowd technical directors more under-the-hood access to the crowd simulation engine, and provides custom artificial intelligence, an emit/kill behavior, traffic simulation behavior and improvements to the acclaimed Golaem Layout Tool.

Short Films Headline News

Oscar-Winning Director Laurent Witz Helms ‘Cogs’ Short for AIME

CG-animated short from the director of the 2014 Academy Award-winning animated short ‘Mr. Hublot’ is produced by Luxembourg-based Zeilt Productions for agency M&C Saatchi Sydney and Australian non-profit AIME.

Foundry Headline News

Foundry and J Cube Partner to Improve Katana and Maya Pipelines

The software developer and R&D company work to boost the CG ecosystem with seamless and fast data transfer of layouts and geometry between 3D applications, as well as look to address wider industry problems, such as proper motion blur render of varying meshes in Maya and Katana.

Autodesk Headline News

Autodesk Teams Up with Microsoft Azure to Offer Scalable Cloud Rendering

The Microsoft Azure Batch Rendering Platform is built on the Azure Batch platform and allows users to submit render jobs through Maya, 3ds Max and Arnold, and the Azure SDK allows customization and open-source plugins to integrate directly with Maya and 3ds Max.

Education & Training Headline News

Nimble Collective Announces Partnership with Cal State Summer Arts Program

Scholarships available for for CG animation course led by Aubry Mintz alongside guest artists Rex Grignon, Jason Schleifer, Scott LaFleur and Jennifer Dahlman.

Supporting Effects Headline News

Crafty Apes Delivers Subtle VFX for ‘Hidden Figures’

Team of 20 artists employs Autodesk 3ds Max and Maya to create CG environments and effects, including period-era technology reminiscent of 1960s Russian and NASA space programs.

Chaos Group Headline News

Chaos Group Releases V-Ray 3.5 for Maya

Fast adaptive lights and major GPU rendering improvements now available in latest update of Academy Award-winning renderer recently used on ‘The Fate of the Furious,’ ‘Beauty and the Beast,’ and ‘Stranger Things.’

Previs VFXWorld

Halon Takes On Previs, Postvis and Final VFX for ‘Kong: Skull Island’

Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.

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