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Tagged With: Maya

Technology Headline News

Glassbox Releases BeeHive 2.0

Upgrade to the all-in-one, real-time change management solution for Unreal Engine and Maya provides improved remote visualization and collaboration without interruption, resulting in faster iterations and cost efficiencies; 30-day free trial now available.

Ripping Fast Workstations Headline News

BOXX APPEXX A3 Workstations Now Feature AMD Ryzen 7000 CPUs

New series processors allow for simultaneous multitasking without sacrificing efficiency on an array of applications for 3D modeling, rendering, simulations, and VR.

Helping Artists Stay Competitive Headline News

Autodesk Launches Maya Creative

Now accessible via Flex pay-as-you-go product use system, the new, flexible version makes the industry standard 3D toolset more affordable and accessible to artists at smaller studios.

The Epic Space Epic Returns VFXWorld

FuseFX Goes Big and Bold in ‘The Orville: New Horizons'

By Dan Sarto | Friday, September 9, 2022 at 1:10pm

Led by VFX Supervisor Tommy Tran, the studio produced massively complex visuals on 1,827 shots in Season 3 of Seth MacFarlane and Hulu’s sci-fi comedy, including bigger and more complex planets, space battles, and an impressive, completely overhauled USS Orville.

The Key to Great VFX Headline News

Goodbye Kansas Gets Grabby with Excavator VFX on ‘Locke & Key’

For the Netflix series’ third and final season, the studio produced visual effects on 65 shots across 3 episodes, using Maya, Houdini, Nuke and 3DEqualiser to design and create new threats and looming dangers, including a battle with a mechanical claw-tipped arm.

Ripping Fast Workstations Headline News

BOXX Workstations Take the Stage at SIGGRAPH 2022

By Dan Sarto | Wednesday, August 10, 2022 at 12:21pm

The Super-Fast APEXX Everest, powered by AMD’s new Ryzen Threadripper PRO 5000 WX Series processor, reveals its prowess for creative applications at the Blender rendering engine demonstration.

Let’s Review! Headline News

Autodesk Releases RV Media Review Software as Open Source

By Dan Sarto | Wednesday, August 10, 2022 at 10:37am

Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.

Rescue Rangers Return! VFXWorld

Pre, Tech, and Post: The Many ‘Vizings’ of ‘Chip ‘n Dale: Rescue Rangers’

Visualization supervisor Tefft Smith talks previs, techvis, and postvis on the production of Akiva Schaffer’s hybrid live-action/CG animated action-comedy, starring John Mulaney and Andy Samberg, now streaming on Disney+.

TV VFX Headline News

Union VFX Delivers a Tasty Bakery Van Chase for Marvel’s ‘Moon Knight’

The London-based studio shares its VFX breakdown reel showcasing how they created a high-octane cupcake delivery truck pursuit through the Alps for Marvel and Disney+’s latest MCU series.

Education Headline News

Escape Studios Launches Undergrad 2D Animation Pathway

New course, which complements the existing 3D animation program, will feed the growing demand for studio-ready talent; applications are being accepted for 2023 and beyond.

NVIDIA at SIGGRAPH 2022 Headline News

NVIDIA to Present ‘Illuminating the Future of Graphics’ at SIGGRAPH 2022

By Dan Sarto | Tuesday, July 19, 2022 at 9:43am

Leading computer graphics tech company will showcase cutting-edge AI and CG research driving innovations in simulation, collaboration, and design; Deep Learning Institute will provide hands-on in-person training in 3D Tools for NVIDIA Omniverse.

It’s in the cloud! Headline News

Atomic Cartoons Scales Creative Pipeline with AWS

By Dan Sarto | Friday, July 8, 2022 at 8:35am

Cloud solution specialists, DeadDrop Labs, helped the studio with custom integration of Amazon Web Services and Pixar Tractor, making for a smooth transition to scalable, cloud-based rendering.

Yay to Dystopian Futures! Headline News

VFX Legion Crafts a Post-Apocalyptic NYC for HBO Max’s ‘DMZ’

The company’s creative team transformed footage shot in Atlanta into a Manhattan-bound hellscape for the streamer’s four-part miniseries based on the DC comic book series of the same name.

It’s Unreal! Headline News

Preymaker Drops ‘Blue’ Trailer as Part of Epic Games’ ‘Animation Week’

Company shares the first formal look at one of the first shorts rendered entirely in Unreal Engine – without compositing - by a global team of artists all working virtually in the cloud; Epic’s five-day virtual event, running through July 1, features free online presentations and panels showcasing the adoption of Unreal technology by film and television studios of all sizes.

Technology Headline News

Autodesk Invests in RADiCAL AI-Powered 3D Motion Capture Developer

By Dan Sarto | Wednesday, May 25, 2022 at 9:33am

Cloud-based technology automates 3D character and avatar animation by combining deep learning, human biomechanics, and CG to estimate, track, and reproduce skeletal joint rotations from a single video feed.

virtual production Headline News

Impossible Objects Corrals NVIDIA RTX and Unreal Engine on ‘Diablo Immortal’ Cinematic

By Dan Sarto | Tuesday, May 17, 2022 at 12:10pm

Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.

This is Not Ariel’s Under the Sea VFXWorld

‘Oceanus: Act One’: Underwater Live-Action / VFX / Animation Sci-Fi on a Budget

FutureDude’s Jeffrey Morris has finally released his 30-minute short made with almost no money, a few actors, and a glass of water, fulfilling his long-time desire to tell a ‘deep sea’ story with compelling characters and hybrid filmmaking techniques that audiences relate to and enjoy.

Faster Digital Asset Creation Headline News

Pixomondo Tackles Complex Worldbuilding with KitBash3D Assets

By Dan Sarto | Wednesday, May 4, 2022 at 5:30am

Premium model kits help VFX studio quickly create new futuristic sci-fi environments for IPs such as ‘Star Trek: Discovery’ and ‘Halo;’ easily customizable assets work with Unreal, Maya, VRay, and Arnold.

Autodesk at FMX 2022 Headline News

Autodesk Announces ‘Virtual Vision Series’ for FMX 2022

Industry leaders join the software giant to provide insights on modern production challenges; sessions include ‘Emerging Trends in M&E: What Students Need to Know,’ ‘Bringing the Characters of ‘Magic: The Gathering’ to Life,’ and ‘Modeling Madness: Experimenting in 3ds Max.’

visualization Headline News

NVIZ Helps Visualize Sony’s ‘Morbius’ Supercreature Feature

By Dan Sarto | Friday, April 22, 2022 at 4:54am

Leading visualization company stitches together carefully planned stunt action with digital takeovers to provide crucial previs for several key sequences on Daniel Espinosa’s Marvel horror thriller. 

Here Kitty Kitty! Headline News

Framestore Creates Killer CG Tiger for FX’s ‘Snowfall’

By Dan Sarto | Thursday, April 14, 2022 at 1:26pm

Photorealistic cat sows trail of destruction in episodes of the network’s hit crime drama; one gruesome scene was completed with a CG human leg and added gory details using Houdini, with final compositing in Nuke.

Bada Bing! Headline News

Break+Enter Taps Maya for ‘The Many Saints of Newark’ VFX

Autodesk software’s robust toolset and scalable virtual workflow enabled the studio to deliver 40-60 shots in under nine months on the Warner Bros. film; invisible effects were used to winterize scenes and cleanup period work that recreated 60s and 70s-era New Jersey from where TV’s mafia boss Tony Soprano hailed.

Doing it in Real-Time ANIMATIONWorld

Nexus Studios Helps ‘The Legend of Vox Machina’ Characters Go Live

Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.

Technology ANIMATIONWorld

The Third Floor Adds Another “Story”: Producing Final Animation

TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.

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