Latest version of acclaimed 3D software application recognized by CGW and postPerspective News Sources for technology innovation and positive industry impact.
Tagged With: SIGGRAPH 2017
Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙
Special previews of live rendering and a CPU + GPU solution accompany the announcement of RenderMan 21.5.
The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.
Blackmagic releases new VR tools, planar tracking, state of the art keying and more,
along with a new low price of only $299 for Fusion 9 Studio.
NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.
Available starting in September, Quadro eGPU solutions will now allow interactive rendering, VR, AI development on PC Notebooks, and will be available through qualified partners such as Bizon, One Stop Systems/Magma and Sonnet with more to come.
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
NVIDIA shows first interactive demo of an Isaac lab trained robot in NVIDIA Project Holodeck at SIGGRAPH 2017.
The compact camera is built to support the tracking of smaller environments across VR, biomechanics, automotive and life science applications.
The new release includes features and enhancements that streamline motion graphics, VFX and VR content creation workflows and sets a path for the future of Cinema 4D.
Datasmith, which will be available as a private beta in August (unrealengine.com/beta), is designed to help artists and designers simplify the process of importing data into Unreal Engine from over 20 CAD/DCC sources, including Autodesk 3ds Max.
Full-body motion tracking and self calibrating systems are added to OptiTrack VR to produce the first automated, all-in-one tracking solution for location based entertainment VR.
The new cloud rendering platform by Conductor Technologies enables VFX, VR and animation studios to cut costs and boost capacity by offloading render workloads to the cloud.
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.
Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.
Reallusion has announced iClone 7 real-time face and body motion capture featuring partnerships with Faceware and Xsens, simplifying mocap with dedicated tools and UI for recording actors in any environment and transforming a single PC into a streamlined and affordable rig for character creation, animation and live face and body mocap; Reallusion will showcase the iClone 7 innovations in Los Angeles at SIGGRAPH, August 1–3 at booth #1219.
See work-in-progress screenings and go behind of the scenes of Google Spotlight Stories’ forthcoming VR shorts, ‘Son of Jaguar,’ from director Jorge Gutierrez, and ‘Sonaria,’ directed by Scot Stafford and Chromosphere.
NVIDIA and NVIDIA partners to showcase the latest AI, VR, and advanced rendering technologies at SIGGRAPH 2017.
MPC Film to showcase its latest work, including presentations on the technical and creative challenges behind the water simulations of Disney’s ‘Pirates of the Caribbean: Dead Men Tell No Tales,’ the future of VR in film production, and the advantages of cloud-based resources.
Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.
Latest update of Isotropix’s next-gen artist-centric creation tool includes new particle & property paint, new set of scattering features, new instance collision detection, new per-instance time offset, a complete set of lighting and rendering features, and more.