Autodesk Moves from Suites to Industry Collections
Complicated three-tier set of Design & Creation suites is replaced by a single set of primary products for each industry Autodesk serves.
Complicated three-tier set of Design & Creation suites is replaced by a single set of primary products for each industry Autodesk serves.
Berlin-based filmmaker Jannis Funk relies on Shotgun to manage a team of 300 remote VFX artists, a library of 900 miniature models, and overall production tracking and review.
Boutique VFX and animation studio taps Autodesk Maya and GPU-accelerated biased renderer Redshift to complete previs, design and animation for the new Volkswagen spot, ‘Graph.’
Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.
Mammal Studios pipeline technical director Janice Collier is honored with this year’s Hero Award for her outstanding contributions and the ongoing development of Shotgun’s Toolkit.
Latest update expands Shotgun's review capabilities by introducing editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut.
Maya 2017 features integrated rendering with Arnold and new motion graphics tools; new MAXtoA plugin allows 3ds Max users to take advantage of Arnold's powerful, production proven rendering capabilities.
Popular crowd simulation application now available to Autodesk 3ds Max users; new release includes complimentary Ready to Run Agent.
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.
Dover Studios co-founder Andrew Hazelden releases renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, allowing users to create immersive previs renderings of Maya scenes in LatLong, angular fisheye, domemaster, cylindrical, and cubic panorama formats.
Autodesk’s Vision Series at SIGGRAPH 2016 includes presentations from Academy Award-winning director Patrick Osborne, Portland-based animation studio LAIKA and VFX outfit Atomic Fiction.
Project management platform now provides integration with MAXON’s Cinema 4D digital content creation package, allowing 3D artists to gain powerful production tracking functionality for creative projects.
TTF previs and postvis supervisors Gerardo Ramirez and Austin Bonang discuss key fight sequence visualization efforts on Marvel’s hit superhero feature.
New update to cross-platform, open-source rigging framework features an easy-to-use biped workflow and enables portable rigs across applications.
Studio runs Deadline high-volume compute management software on five to 50 render nodes at any given time to render, manage and process files locally and across the cloud.
Working closely with production VFX supervisor John Dykstra, MPC completes more than 990 shots for 20th Century Fox’s ‘X-Men: Apocalypse,’ including the Cerebro Room, Archangel’s wings, Mystique’s body blades, Nightcrawler’s ‘Bamf,’ and the film’s epic final battle sequence.
3D artist Ahmed Teeka shares tips and tricks for creating a photoreal chimpanzee using Autodesk 3ds Max, Pixologic ZBrush and Chaos Group’s V-Ray rendering software.
Iray for MAXON’s Cinema 4D now available in the NVIDIA web store free for 90 days, then $295 a year with a node-locked or floating license.
Autodesk Flame Family 2017, Maya 2016 extension 2 and 3ds Max 2017 now available; new tools and improvements deliver innovation, productivity and efficiency.
Developers of Arnold, the 3D animation and visual effects ray-tracing image renderer used on VFX Oscar winner ‘Ex Machina,’ purchased for an undisclosed sum.
World’s first workstation graphics card with industry-leading 32GB memory support for large asset workflows with creative applications planned for availability in Q2 2016.
NVIDIA is working with top OEMs such as Dell, HP and Lenovo to offer NVIDIA VR Ready professional workstations powered by Quadro professional GPUs.