Tech giant’s conference program will examine the future and boundaries of animation and VFX: the latest developments in USD; retopology tools for 3ds Max; Bifrost for Maya for visual programming; and remote studio collaboration with Shotgun.
Tagged With: Shotgun
Haz Dulull and He Sun deliver an exciting game cinematic spot for Rebellion’s latest release, produced with a USD-based Houdini pipeline, Unreal Engine, and Redshift.
Having already turned to Amazon Web Services, the studio easily moved to full remote production in the cloud this March; company quickly scaled artistic and computing capacity without disruption to delivery schedule.
Led by VFX supervisor Hamish Schumacher, the Vancouver studio designs and produces three digital monsters, known as Toadies, bringing frighteningly-good fun to Netflix’s new film, based on the Joe Ballarini’s book series.
Machine learning-generative scheduling and asset lifecycle management will to be built into Autodesk’s cloud-based Forge platform, driving creativity while meeting ever evolving workflow challenges.
Senior technologist brings vast experience in delivering innovative solutions for theme parks, broadcasting, production, gaming, mobile, and big data analytics in mission-critical environments.
Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.
How visual effects studio Rocket Science safeguards innovation while riding the constant, complex waves of episodic TV.
Tech giant’s Media & Entertainment software powers the studios behind Academy Award, BAFTA, Annie, VES and Golden Globe-nominated films.
Maya’s new visual programming environment being showcased along with newest versions of Arnold, 3ds Max, Shotgun and Flame
Shotgun Software showcasing its Jira, After Effects, Unreal Engine and Unity integrations at the 2019 Game Developers Conference.
A modern UI and new desktop experience aim to improve creative flow and collaboration for artists and reviewers.
Companies working to release tools that ensure full data interoperability between key products by fall of next year.
UTS Animal Logic Academy, 4th Creative Party, Zoho Studio and Territory Studio honored for outstanding achievement in pipeline tool development.
All five Oscars best visual effects nominees used software made by the company, whose employees also were honored by the Television Academy and at the Sci-Tech Awards.
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
New features include an integrated Shotgun user interface, perpetual license keys, command line access to Microsoft Azure during the beta and Clarisse renderer support.
Shotgun Software releases the latest version of its leading cloud-based review and production tracking software with plug-and-play integrations, media streaming in RV, and single sign-on.
Winners to be announced during this year’s SIGGRAPH Conference, taking place July 30 through August 3; deadline for nominations is June 19.
U.K.-based production company behind the BBC’s ‘Bitz n’ Bob’ and ‘Floogals’ employs Shotgun’s Pipeline Toolkit to automate repetitive tasks, freeing artists’ time to create.
Berlin-based filmmaker Jannis Funk relies on Shotgun to manage a team of 300 remote VFX artists, a library of 900 miniature models, and overall production tracking and review.