Autodesk Inc. unveiled Maya 2008 modeling, animation, visual effects and rendering software. The new version of the Academy Award-winning product focuses on providing improved workflow efficiency for artists in the film, television, game development, design and manufacturing industries. Maya 2008, which will be available for Windows, Linux and Mac OS X for Intel-based Macintosh and PowerPC computers, will be showcased at the Autodesk booth (#703) during SIGGRAPH 2007, held at the San Diego Convention Center Aug. 7-9.
Tagged With: Autodesk
Autodesk Inc. announces 3ds Max 2008, the latest version of its out-of-the-box solution for 3D modeling, animation and rendering. 3ds Max 2008 enables artists and designers to overcome challenges associated with large and complex 3D datasets. 3ds Max 2008 will be showcased at the Autodesk booth (#703) during SIGGRAPH 2007, being held at the San Diego Convention Center Aug. 7-9.
Autodesk Inc. acquired substantially all the assets of Skymatter Limited, the developer of Mudbox 3D modeling software. Autodesk anticipates that the transaction will close in the next two months. Financial terms of the transaction were not disclosed.
On the eve of SIGGRAPH 2007, Autodesk announced Toxik 2008, the latest version of its desktop software for feature film procedural compositing. Toxik has shaped numerous films, including PIRATES OF THE CARIBBEAN: AT WORLD'S END, APOCALYPTO and THE FOUNTAIN. Designed for visual effects artists, Toxik 2008 combines an extensive creative toolset with realtime, interactive compositing of high-dynamic-range imagery (HDRI).
Autodesk will showcase the latest versions of its 3D product portfolio and compositing applications at SIGGRAPH 2007, in San Diego, from Aug. 5-9 (booth #703). Autodesk will also demonstrate technologies addressing the growing data-complexity of next-generation projects -- one of the biggest challenges facing digital artists today.
On Aug. 6, from 6:30 pm to 9 pm. PDT, Autodesk will hold its User Group meeting at the Marriott San Diego Hotel and Marina. The event will feature keynote presentations by:
Sebastian Sylwan has joined Autodesk Media & Ent. as senior film and television industry manager. Based in Los Angeles, Sylwan is responsible for researching market opportunities and trends in the global film and television markets. He is working closely with Autodesk's customers and partners to further the understanding and use of digital technologies.
Sony Pictures Imageworks used Autodesk Maya and Flame to create a host of vfx shots in SPIDER-MAN 3.
Marc Petit, Autodesk's Media & Ent. svp, said, "With SPIDER-MAN 3, the artists at Sony Pictures Imageworks have reached new heights in character animation and visual effects. We're proud that they used Autodesk solutions to enhance characters' performances with digital doubles and to generate detailed, photorealistic sets. We congratulate them on this milestone film."
GenArts Inc. announced the immediate availability of Sapphire Plug-ins version 4 for Autodesk compositing and editing systems.
Version 4 contains all of the visual effects and features that have established Sapphire Plug-ins as an indispensable part of the digital artist's toolkit, and introduces more than 45 innovative new effects, including: FilmDamage, FilmEffect, DeinterlaceAuto, ZDefocus, Cartoon, Light3D and TextureFlux. Many of the new plug-ins were designed to enhance the user's workflow.
Bill Desowitz returns to Las Vegas to report on some of the highlights of the recent NAB2007, which attracted the third highest attendance in its history.
During the past six months, more than 100 additional post-production facilities around the globe have adopted Autodesk Inc.'s film and television solutions running on the Linux operating system. The Autodesk Linux-based systems provide digital artists and editors with increased speed and interactivity.
This year at NAB 2007, April 16-19 in Las Vegas, Autodesk will launch a series of extensions for its latest visual effects, editing/finishing and color grading products. These extensions are only available to subscription customers. The Systems Subscription model is designed to provide customers with more features and enhancements, more often, and with less disruption than traditional upgrade models.
Tara DiLullo Bennett reports on several case studies and initiatives in uncovering Autodesk's global investment in the education market.
Autodesk Inc. has licensed HumanIK middleware to Electronic Arts. Autodesk HumanIK is a customized development library that enables animated game characters to interact more realistically with digital environments. Dynamically and accurately porting animation data from the authoring environment into the game engine gives developers increased flexibility in animating the game with more realistic, realtime results.
GDC 2007 will be the public debut of some of the newest versions of Autodesk's industry-leading 3D animation, modeling and rendering software, Autodesk Maya 8.5 and Autodesk 3ds Max 9 Extension 1: Productivity Booster. Autodesk Maya 8.5 gives artists enhanced creative control via the new Maya Nucleus unified simulation framework and Python scripting integration, enabling faster completion of complex animation and simulation tasks.
Autodesk has announced 3ds Max 9 Extension: Productivity Booster. The update will enable Autodesk subscription customers to work more efficiently with more than 30 productivity enhancements in the areas of animation and Biped, rendering, UI and usability. Additionally, increased interoperability with AutoCAD 2008, AutoCAD Architecture 2008 and Revit Building 2008 will help design visualization customers share data with other architecture professionals more easily than ever before.
Many of this year's memorable Super Bowl commercials were created with Autodesk Inc.'s visual effects, editing and finishing and 3D animation products. Autodesk's tools allowed post-production facilities to complete eye-catching work on tight deadlines for Budweiser, Coca-Cola, FedEx and many other advertisers.
Adrian Pennington reports back from the Autodesk Summit in Montreal, which included a roadmap for future development.
Autodesk Inc.'s media and entertainment products have helped digital artists create some of this season's high profile films. Post-production facilities relied on Autodesk solutions for visual effects creation, editing and finishing, color grading and 3D animation.
Autodesk Inc.'s 3D software was used to develop the GUITAR HERO II, VIVA PIÑATA (Xbox 360) and HAPPY FEET games. Leading game developers Harmonix, Rare Ltd. and A2M relied on Autodesk 3ds Max and Autodesk Maya 3D animation, modeling and rendering software to create interactive virtual environments for these family-friendly games.
Extension 1 for the Autodesk Lustre 2007 digital color grading system is now available exclusively to Lustre subscription customers. With this extension, Lustre 2007 extracts greater performance from the graphical processing unit (GPU) on Windows-based personal computers (PCs), thereby accelerating the digital grading process. By using Lustre 2007, colorists can work in parallel with Autodesk Flame and Autodesk Smoke systems users, improving collaboration and completing projects faster.
From sizzling dramas to science fiction adventures, Autodesk Inc. Media & Ent. solutions are shaping more than 40 new and returning TV shows. Numerous post-production facilities are relying on Autodesk visual effects, editing and finishing, and 3D animation, modeling and rendering software to create captivating, future-proofed TV content.
In response to several Montreal newspapers reporting that Autodesk will cut 30 jobs at its Montreal office in order to put greater emphasis on its 3D software products, the company released the following statement:
"Autodesk Inc. made proactive changes to its Media & Ent. systems business in order to optimize that business' performance and long-term growth. Autodesk Media & Ent. vps Marc Petit and Stig Gruman led the effort...
A number of this seasons most anticipated games have been created with Autodesks 3ds Max and Maya 3D animation, modeling and rendering software products.
Insomniac Games RESISTANCE: FALL OF MAN and Monolith Prods. F.E.A.R. were created with Autodesk software and are expected to become blockbuster games for Microsofts Xbox 360 and Sonys PlayStation 3 (PS3).
Autodesk Inc. announced the first creative tools extension for its Autodesk Toxik 2007 software, containing advanced features for image transforms, filtering and warping. Toxik is used to create feature film visual effects, offering 2D and 3D compositing tools, integrated collaboration and the ability to manipulate high-resolution, high-dynamic range (HDR) imagery with ease. The software has been used to shape such several feature films as SILENT HILL and THE FOUNTAIN.