Illumination Mac Guff director Kyle Balda discusses the challenges of bringing Illumination’s CG-animated feature, ‘Minions,’ to the screen.
Special Event: FMX
In this four-part interview from FMX 2015, Christopher Townsend, the overall VFX Supervisor on ‘Avengers: Age of Ultron,’ provides a detailed overview of the key components of the Marvel Studios tentpole.
In this two-part interview from FMX 2015, Digital Domain founder and former CEO Scott Ross discusses the major issues affecting today’s visual effects industry, including flawed economic models, lack of a trade association, studio wage collusion, and government subsidies.
First unveiled at FMX 2015 by Chaos Group’s Christopher Nichols, Digital Emily 2 is now available to everyone as a free download for any non-commercial use.
Nine feature film projects, 13 series, three game/app projects and 13 transmedia projects were presented at APD 2015, with a new co-production agreement signed with Jan Bonath and Mark Mertens for ‘Marnie’s World.’
Rounding off four days of speakers and presentations, the 20th Anniversary edition of the FMX Conference on Animation, Effects, Games and Transmedia concludes with a special screening of ‘Avengers: Age of Ultron’ with Marvel VFX Supervisor Christopher Townsend in attendance.
Senior animator Chip Lotierzo and art director Tom Cardone discuss their respective roles on Blue Sky’s animated features, including ‘Rio 2,’ as part of AWN’s series of exclusive video interviews from FMX 2014.
CG supervisor Damien Gray discusses Animal Logic’s animated feature ‘The LEGO Movie’ as part of AWN’s series of exclusive video interviews from FMX 2014.
Doug Cooper discusses the role of Visual Effects Supervisor at DreamWorks Animation’s as part of AWN’s series of exclusive video interviews from FMX 2014.
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
Actor, teacher, and “Acting for Animators” author Ed Hooks discusses his transition from teaching actors to teaching animators and some of the common misconceptions about character performance as part of AWN’s series of exclusive video interviews from FMX 2014.
Xbox creative director Habib Zargarpour talks about moving from the feature film business into the gaming industry as part of AWN’s series of exclusive video interviews from FMX 2014.
Independent animation director Juan Pablo Zaramella discusses his beginnings as a filmmaker making animated shorts, his inspiration and his creative process.
NYU Department of Computer Science Media Research Lab Professor Ken Perlin discusses the extensive use of graphical user interface technology in our daily lives and what types of innovative GUI applications he envisions for the future.
Sony Pictures Animation story artist and director Kris Pearn discusses the many different hats a big studio animated feature film director wears.
Entering retirement, humility and grace continue to define the FMX Conference founder and creator of the world-renowned Animationinstitut in Baden-Wuerttemberg.
Martin Preston discusses the use of the Arnold renderer from Solid Angle on 'Gravity,’ and his role as head of research and development at Framestore.
Industrial Light & Magic Principle R&D Engineer and Lead Renderer Olivier Maury discusses recent advancements in digital pyrotechnics.
Independent animation filmmaker Regina Pessoa discusses the creative development process on her latest project, ‘Uncle Thomas and the Accounting of Days.’
USC’s chief visual officer Paul Debevec outlines the creative technology research underway, as well as the school’s groundbreaking work at the Oscar-winning film ‘Gravity.’
Proof Inc.’s Ron Frankel talks about the visualization house’s work on ‘Captain America: The Winter Soldier.’