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Blogs SIGGRAPH 2014 Report: Days 4 & 5

The conference in Vancouver continues with talks from ILM on ‘Teenage Mutant Ninja Turtles’ and LAIKA Studios on ‘The Boxtrolls’, along with tips and tricks from Sony Picture Imageworks, Double Negative and Framestore on the latest ray-tracing render techniques.

Headline News Massive Software announces Massive 7.0 at SIGGRAPH 2014

Massive 7.0 features more efficient character animation with Massive for Maya, big improvements in rendering, animation and user interface, Arnold support, 4x rendering speed up, V-Ray displacements and hair, a more flexible IK, and more.

Headline News NVIDIA Untethers Virtual Camera Technology in SIGGRAPH Demo

NVIDIA technology uncouples traditional virtual camera capabilities from the limitations of stage environments, allowing filmmakers to interactively visualize CG assets composited into any live action set.

Headline News NVIDIA Visual Computing Appliance (VCA) Now Shipping

First introduced in March 2014 at the GPU Technology Conference as "Iray VCA," NVIDIA VCA dramatically accelerates ray tracing, enabling users to interact with computer models of such high visual fidelity that it can eliminate the need for 3D physical prototypes.

Blogs SIGGRAPH 2014 Report: Days 2 & 3

The second day of the convention kicks off with "Advances in Real Time Games," and in-depth talks on ‘Captain America: The Winter Soldier’ and ‘Guardians of the Galaxy.’

Headline News OTOY Unveils Holographic Video Pipeline

Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.

Headline News DreamWorks Animation Helps Boost Pixar’s OpenSubdiv

DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.

Headline News DreamWorks Animation Contributes Lossy Compression to OpenEXR 2.2

In advance of SIGGRAPH 2014, DreamWorks Animation details the studio’s contribution of its patented, production-quality Lossy Compression Codec to the OpenEXR standard developed by ILM.

Headline News PipelineFX to Spotlight Next-Gen Render Farms at SIGGRAPH 2014

Technology experts from Digital Domain, Scalar Decisions and Digital District weighing in during Birds of a Feather Event; designer-friendly licensing option set to debut.

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