Using a VR pipeline two years in the making, Mirada integrates live-action and CG in a first-of-its-kind interactive experience.
Vancouver-based VanCG meetup group taps Shotgun production management and review software for its latest open-movie live-action/CG project, ‘Galactic Battles.’
Don Parker, senior director on Autodesk’s Shotgun team, talks about the software’s use on 300: Rise of an Empire as well as how integrating production technologies impacts a studio’s ability to manage movie production as part of AWN’s series of exclusive video interviews from FMX 2014.
Shotgun review and asset management software enables efficient production management for Hong Kong-based VFX and animation studio.
Featuring Pixar’s new RIS technology, RenderMan is now completely free for use in research, education, evaluation, plug-in development, and personal projects that do not generate commercial profits.
David Morin, a driving force at Autodesk in virtual production standards and technology, talks about the growing significance and future role of virtual production technologies in moviemaking as part of AWN’s series of exclusive video interviews from FMX 2014.
Updates include the new Quadro M6000 GPU with 12 GB of memory and Maxwell GPU architecture, new features and performance in Iray 2015, and an upgraded Quadro Visual Computing Appliance.
Special guests to include Disney directors Don Hall and Chris Williams, producer Roy Conli, visual effects supervisor Kyle Odermatt, head of animation Zach Parrish, and director of cinematography lighting Adolph Lusinsky.
Chinese business development program ensures render efficiency for growing community of more than 100 new media, film and gaming companies.
Digital-Tutors releases three new tutorials for Maya, 3ds Max and CINEMA 4D taught by a former Sony Imageworks artist to help 3D artists get CheckMate certified for TurboSquid's online store.
New Montreal team to focus on development of MAXON products and SDK Support for strategic partnerships and third-party developers.
With new systems already in production, famed VFX studio can quickly source production-ready mocap data anywhere.
Company’s Los Angeles, London and Montreal studios collaborate on previs and virtual camera workflows.
Award-winning animation studio behind ‘The Boxtrolls’ cites tight integration, more streamlined workflow and easier collaboration.
As part of AWN’s Professional Spotlight series -- a series of exclusive video interviews shot during FMX 2014 – Max Solomon, an animation supervisor at Framestore, talks about the animation, previs and onset virtual technology used on the Oscar-winning film ‘Gravity.’
Jan Pinkava, an Oscar-winning director at Google’s Advanced Technology and Projects group (ATAP), discusses new digital storytelling platforms and technologies, today’s animated film business and more as part of AWN’s series of exclusive video interviews from FMX 2014.
Orly event demonstrating synergy and unified configurations for filming with special effects in real time set for next Wednesday, March 18, 2015.
Richard Chuang, Co-Founder of PDI and Founder, CEO of Cloudpic Global talks about recent developments in real-time, collaborative animation production technology, the early days of PDI and their film 'Antz,' and more as part of AWN’s series of exclusive video interviews from FMX 2014.
The creator of the now Autodesk-owned 3D sculpting tool, Mudbox, Cardwell was a recipient of the Academy’s Technical Achievement Award in 2013.
Artist workstation batch render support extends ability to optimize render farm manager’s path to visualization software.
Designed for organizations with multiple artists, workstations and facilities, new program features easy-to-manage floating license model for world-class motion graphics and visual effects plug-ins.
Latest version of markerless camera tracking and previs solution for real-time visual effects and on-set visualization to be showcased at Dubai conference.