In this two-part interview from FMX 2015, Digital Domain founder and former CEO Scott Ross discusses the major issues affecting today’s visual effects...
Further reflections on how society has a critical need for igniting and cultivating imagination as the origin of all ideation, inspiration, invention and...
Further reflections on how society has a critical need for igniting and cultivating imagination as the origin of all ideation, inspiration, invention and innovation.
Further fortifying its footprint within France and abroad, French animation studio Mikros plans to hire 400 animators for its Paris, Belgium and Montreal studios.
Seductive details or artistic mastery?
The Animation Show of Shows -- dedicated to restoring, preserving and promoting exemplary animated short films with the world -- will be brought to the public for the first time with a new non-...
Society has a critical need to ignite and cultivate imagination as the origin of all ideation, inspiration, invention and innovation.
Does George Miller’s latest ‘Mad Max’ film have the same “cyan/orange” look dogging so many recent big action movies?
Each year the Fete De l’Anim brings students from all over Europe together with a small group of international professionals for three days of master classes, screenings, and hands on projects. It is a marvellous opportunity for students to hear some of the top professionals from the world of independent animation as well as people from such studios as Pixar and Disney talk about the processes they use to create their work. The students also have the opportunity to ask questions and show their portfolios to the masters to get feedback.
The KROK International Animated Film Festival will take place from 27th of September to 3rd of October 2015, and are looking for film submissions!
Chris Wedge, Carlos Saldanha, John Donkin and Tom Cardone talk all things “Blue Sky” at the Motion Picture Academy’s New York event.
Warning: The upbeat tone of this article might come as a shock to some readers potentially rendering them speechless, teary eyed and moderately aroused.
The three most important elements of a screenplay are theme, character and plot. If you get these three elements working smoothly with one another then you will get a good story.
Senior animator Chip Lotierzo and art director Tom Cardone discuss their respective roles on Blue Sky’s animated features, including ‘Rio 2,’ as part of AWN’s series of exclusive video interviews from FMX 2014.
CG supervisor Damien Gray discusses Animal Logic’s animated feature ‘The LEGO Movie’ as part of AWN’s series of exclusive video interviews from FMX 2014.
Doug Cooper discusses the role of Visual Effects Supervisor at DreamWorks Animation’s as part of AWN’s series of exclusive video interviews from FMX 2014.
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
Actor, teacher, and “Acting for Animators” author Ed Hooks discusses his transition from teaching actors to teaching animators and some of the common misconceptions about character performance as part of AWN’s series of exclusive video interviews from FMX 2014.
Xbox creative director Habib Zargarpour talks about moving from the feature film business into the gaming industry as part of AWN’s series of exclusive video interviews from FMX 2014.
Independent animation director Juan Pablo Zaramella discusses his beginnings as a filmmaker making animated shorts, his inspiration and his creative process.
NYU Department of Computer Science Media Research Lab Professor Ken Perlin discusses the extensive use of graphical user interface technology in our daily lives and what types of innovative GUI applications he envisions for the future.
Sony Pictures Animation story artist and director Kris Pearn discusses the many different hats a big studio animated feature film director wears.
Martin Preston discusses the use of the Arnold renderer from Solid Angle on 'Gravity,’ and his role as head of research and development at Framestore.
Industrial Light & Magic Principle R&D Engineer and Lead Renderer Olivier Maury discusses recent advancements in digital pyrotechnics.