Industrial Light & Magic VFX supervisor Patrick Tubach discusses the blend of practical and digital effects created for ‘Star Wars: The Force Awakens...
Estonians are natural story tellers and many of their films are metaphoric stories about very human problems. If you take the time and effort to dig...
Estonians are natural story tellers and many of their films are metaphoric stories about very human problems. If you take the time and effort to dig deeper beyond the surface the stories are...
Alex McDowell, creative director at the USC World Building Media Lab and 5D Global Studio, discusses how virtual reality, augmented reality and transmedia will impact the future of entertainment.
Ron Frankel, founder and creative director at Proof Inc., discusses the impact both previs and postvis have on films like 'Guardians of the Galaxy.'
Craig Caldwell, USTAR senior research professor at the University of Utah, discusses storytelling challenges in games.
After 7 years of extensive research Giannalberto Bendazzi’s long awaited three volume set of Animation A World History is finally here! More than just a continuation of his 1994 ground breaking...
Director David Silverman talks about the unequalled ongoing success of the series as well as well as how the shows are produced.
USC Professor Mark Bolas, a virtual reality pioneer, discusses applications for VR beyond entertainment and the challenges that virtual reality faces along the path to widespread consumer adoption.
Can’t we just dislike superhero films because of their mind-numbing VFX rather than their misogynistic misuse of metaphorical phalluses and vaginas?
Marc Weigert, CEO of Uncharted Territory, talks about economic realities, production strategies and the inherent difficulties in making a good VFX-driven film.
Putting Nordic/Baltic Animation in the Spotlight - The Frederikstad Animation Festival presents the opportunity to see the best of the Nordic and Baltic animation, much of which is not shown at any other festival.
Max Solomon, an animation supervisor at Framestore, discusses his work as on 'Jupiter Ascending' and 'Gravity.'
Joe Letteri, senior VFX supervisor and studio director at Weta Digital, discusses the use of digital characters and virtual production technology on the three 'Hobbit' films.
Structure your screenplays faster, better and easier with the help of this outstanding new software!
Christophe Hery, global tech and research TD at the Pixar Research Group, talks about the importance of new lighting technology on the film 'Finding Dory.'
Celebrating the CG-animated feature’s home entertainment release, Blue Sky Studios provides a behind-the-scenes look at Charlie Brown and the entire Peanuts Gang’s latest foray onto the big screen.
Sebastian, a visual effects and digital media technologist, discusses consumers' acceptance of virtual reality and what the technology means for creators.
Eric Roth, executive director of the Visual Effects Society, discusses recent entertainment industry business trends, how they impact artists and studios and how the VES is addressing membership regarding these critical issues.
Ed Hooks, author of 'Acting for Animators,' discusses the main elements of good acting and how animators bring life to an animated film.
Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Walt Disney Animation Studio's Hank Driskill, Adolph Lusinsky and Brent Burley discuss the impact their new rendering system, Hyperion, had on production of the animated feature 'Big Hero 6.'
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.
Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.
Ken Perlin, professor of computer science at the NYU Media Research Lab, discusses where virtual reality may be used in years to come and what that could mean for our society.