FMX Conference Spotlight

The FMX Conference brings together each year some of the most creative and accomplished professionals in animation, visual effects, gaming, visualization and education. Thousands of people from around world attend the conference in Stuttgart’s Haus der Wirtschaft to find out about current trends, innovative approaches and latest achievements in the world of digital entertainment. AWN has been an enthusiastic media partner of FMX for 8 years, chronicling the event in the hopes of sharing with our readers a sense of how important the event has become and how much it has to offer everyone in our community.

This blog will introduce to you some of the key participants, through intimate interviews where they discuss themselves and their work, as well as through recordings of their presentations and panel discussions, where they share with you their insight and their knowledge.

Oscar Winner Rob Legato Coming to FMX 2012

Posted In | Blog Categories: Special Announcements, FMX 2012 | Site Categories: 3D, CG, Education and Training, Events, Films, People, Technology, Visual Effects

 

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Scorsese's Hugo grabs five Oscars: Best Visual Effects winner Rob Legato comes to FMX!
FMX mixes it up with Academy Award winners: In 2012, we dedicate two presentations to Martin Scorsese's first 3D animation feature Hugo. The critically acclaimed film has won five Awards including "Best Visual Effects" at yesterday's ceremony. Hugo features elaborate VFX that were created primarily by Pixomondo. FMX is thrilled to present Hugo's leading Visual Effects Supervisor Rob Legato as a main speaker at this year's event. Together with Ben Grossmann (Pixomondo) he talks about the challenges involved in making Hugo. What's more, in a second presentation you are able to get even closer to Hugo when Grossmann is joined by Matthew Gratzner (New Deal Studios) to dissect the impressive train sequence.

FMX trailer a.maize wins VES Award

Posted In | Blog Categories: Special Announcements, FMX 2011 | Site Categories: Awards, CG, Education and Training, Events, Short Films, Visual Effects

 

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The short film a.maize won the VES Award in the category "Outstanding Visual Effects in a Student Project" at yesterday's 10th Annual VES Awards in Los Angeles. The short film and FMX 2011 trailer, that was created by Falko Paeper, Roman Kaelin und Florian Wittmann, was one of three entries from the Filmakademie Baden-Wuerttemberg. a.maize was chosen as best of six nominated films at the VES Award ceremony. The VES Awards are annually bestowed by the Visual Effects Society (VES) and count among the most prestigious distinctions in the realm of Visual Effects. This year's Awards took place on February 7th in Beverly Hills.

First Confirmed Speakers for FMX 2012

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FMX 2012 - 17th Conference on Animation, Effects, Games and Transmedia

May 8-11, Stuttgart, Germany

Newsletter #3 - January 2012

While winter continues to freeze our feet, the FMX program is already beginning to blossom. New speakers confirm their attendance, and further exciting presentations and screenings fill desks and desktops at our FMX house. Just to give you an impression of the fantastic specialist crowd we are currently gathering at FMX: The internationally renowned media scholar and Transmedia pioneer Prof. Henry Jenkins has already confirmed his coming! What's more, we're happy to announce that Autodesk is now the first official Main Partner of this year's exciting FMX.

FMX 2012 Transmedia, Cloud Computing and Further Highlights

Posted In | Blog Categories: Special Announcements, FMX 2012 | Site Categories: 3D, CG, Events, Films, Games, Jobs & Recruiting, Technology, Visual Effects

 

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Preparations for this year‘s FMX are in full swing. The new subtitle "Conference on Animation, Effects, Games and Transmedia" sums up the essence of the 17th edition of Europe’s largest conference on the creation, production and distribution of Digital Entertainment. In 2012, FMX focuses on new Animated Features, Visual Effects and Games as well as specific topics such as Virtual Production, Previs, Digital Worldbuilding, Lighting und Rendering, Cloud Computing, Industrial CG and Transmedia. While a majority of this year’s program is still being planned, FMX is delighted to announce that Transmedia pioneer Henry Jenkins has already confirmed. What’s more, FMX will offer four exciting days filled with world-class keynotes, presentations and workshops as well as excellent networking possibilities at the FMX Marketplace, School Campus and Recruiting Hub.

FMX 2012
17th Conference on Animation, Effects, Games and Transmedia

May 8-11, Stuttgart, Germany

New FMX 2012 Trailer Debuts and Other Event Updates

Posted In | Blog Categories: Special Announcements, FMX 2012 | Site Categories: CG, Events, Films, People, Technology, Visual Effects
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Happy Holidays

The New Year is just around the corner ...and so is FMX! Each year thousands of visitors descend on FMX for the same reason - a passion for animation, effects, games and transmedia; combined with the opportunity to listen to the most exciting speakers in the industry! The program for 2012 is coming together nicely, now we can let you know some of what's in store next May...

Notice anything new about the FMX homepage? We have re-launched the FMX site for 2012 featuring our fabulous new trailer motifs and heaps of information how you can get involved.

New 2012 Trailer: Globosome

The new trailer for FMX 2012 has been released - we think it's stunning! In the vastness of space, there's a small speck of rock inhabited by the most peculiar life forms: Dark little dots that start to replicate fast and begin to show signs of intelligence. Globosome tells the story of the rise and fall of these little creatures. The trailer was created by the Institute of Animation's Diploma-year student, Sascha Geddert:

"The film is inspired by the special time we're living through on our own planet. I wondered what makes humans actually different from bacteria in a petri dish. Surely we have culture, science and art but what does remain of these achievements if you look at our world from a global perspective."


The trailer is completely realised in 3ds Max in Stereoscopic 3D. A vast collection of plugins was used for rendering, atmospherics, plants and the control of thousands of jumping dots. Controlling the crowds was one of the most challenging aspects of the film all together with the sheer amount of work caused by the depiction of a world in constant transformation.

If you haven't already been mesmerized already by Globosome, go and watch it immediately...

FMX 2012 Dates Set for May 8-11

 

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You may have noticed we've changed our subtitle - well, we've got to keep up with what's happening in the industry! Our program is taking shape and we'd like to share some of our interests for 2012: FMX encourages debate on topics as diverse as Virtual Production, Previs, Transmedia, Lighting and Rendering, Visual Effects in TV, Industrial CG, Character Animation in Games, Effects produced in Europe & India and Digital Worldbuilding by inviting speakers across these disciplines.

We are excited to announce the date for FMX 2012, the 17th Conference on Animation, Effects, Games and Transmedia: May 8-11, 2012.

An Interview with ILM’s Ben Snow and Pixar’s Christophe Hery

Posted In | Blog Categories: Profiles, FMX 2011, Christophe Hery, Ben Snow | Site Categories: 3D, CG, Events, Films, People, Technology, Visual Effects

 

Pixar's Christophe Hery (l) and ILM's Ben Snow (r) talk lighting, shading, rendering and the wonders of Davey Jones..
Pixar's Christophe Hery (l) and ILM's Ben Snow (r) talk lighting, shading, rendering and the wonders of Davey Jones.

 

As a visual effects supervisor at ILM, Ben Snow has helmed the vfx efforts on a number of high profile films, including both Iron Man films, Pirates of the Caribbean: On Stranger Tides, Terminator Salvation and King Kong.  Snow joined ILM in 1994 to work on three-dimensional computer graphics for Star Trek: Generations.

Currently Pixar’s Global Tech and Research TD, Christophe Hery joined the studio in 2010 after spending 17 years at ILM.  Hery’s most recent work involves writing new lighting models and rendering methods for yet unannounced shows.  In 2010 he received a Technical Achievement Award for the development of point-based rendering for indirect illumination and ambient occlusion. He is recognized throughout the industry as one of the leading technical innovators and researchers in areas of lighting and rendering.

Interviewed together by AWN, here are some of the highlights...

An Interview with Marc Petit, Senior VP of Autodesk M&E

Posted In | Blog Categories: Profiles, Mark Petit, FMX 2011 | Site Categories: CG, Events, People, Places, Technology, Visual Effects

 

Marc Petit, Autodesk M&E Senior VP with Dan Sarto
Marc Petit, Autodesk M&E Senior VP with Dan Sarto.

 

As Senior Vice President of Autodesk’s Media & Entertainment division since 2007, Marc Petit is responsible for the development and marketing of Autodesk’s digital entertainment creation products, including Autodesk® Flame®, Smoke®, FlareTM, Lustre®, 3ds Max®, Maya®, MotionBuilder®, Softimage®, Mudbox® and FBX® software and technology.  In a career that included almost a decade at then fledgling Softimage, as well as many years at Discreet, Marc has worked closely with production studios and understands some of the unique challenges they face.  Unlike companies in other industries, such as automotive or manufacturing system design, entertainment production studios create work product judged not by industry or consumer standards, but instead, by the subjective eye of one, or a small group of individuals. The competition is intense and the “look” that producers seek in their productions is always a shifting target.

An Interview with Disney Supervising Animator Clay Kaytis

Posted In | Blog Categories: Clay Kaytis, Videos, Profiles, FMX 2011 | Site Categories: CG, Events, Films, People

 

Disney's Clay Kaytis talks with journalist Johannes Wolters and student production crew.
Disney's Clay Kaytis talks with journalist Johannes Wolters and student production crew.

 

Clay Kaytis, a 16 year veteran of Walt Disney Animation, was one of 3 animation supervisors on Tangled.  His FMX 2011 presentation centered around how after several years of development, the animation team went back to basics, simplified their approach, learned valuable lessons on a daily basis from Glen Keane, and in a ridiculously short 8 months, completed work on the film.  As he explained, Tangled allowed Disney’s visual development artists, modelers, riggers, animators, and engineers to advance the art form and raise the bar for portraying subtlety and expression in CG human characters.  Clay walked the capacity crowd through the creative steps of bringing the characters to life, the iterative process that relied heavily on Glen’s original drawings and feedback, feedback that constantly challenged the CG artists to bring realistic motion, acting and feeling to the film.

During his interview for AWNtv, Clay gave great insight into the atmosphere of collaboration and team effort that has made work at Disney so rewarding and fulfilling.  This approach to animated filmmaking, he said, has raised the level of achievement considerably. 

An Interview with Animation Director Bill Kroyer

Posted In | Blog Categories: Billl Kroyer, Profiles, FMX 2011 | Site Categories: Education and Training, Events, People, Technology, Visual Effects

 

Bill Kroyer
Bill Kroyer.

I’ve known Bill Kroyer since I started AWN back in 1995.  He was one of the first industry people I was introduced to way back then.  I’ve always considered him one of the nicest, most knowledgeable people I’ve ever met in the business.  He cut his teeth years ago at Disney as one of the main animators on Tron.  He’s directed numerous commercials, feature films such as Ferngully: The Last Rainforest as well as supervised the CG on films such as Garfield, Scooby Doo, Cats & Dogs and The Flintstones in Viva Rock Vegas. He was nominated for an Oscar for his 1988 short film Technological Threat.  He’s also on the board of governors of the Motion Picture Academy and a director at the Dodge School of Film and Media at Chapman University.  In his spare time, he likes growing Orchids and taking long walks on the beach.  All kidding aside, he’s one of the true talents in our industry and one of the friendliest people you’ll ever meet. 

He was a guest at FMX 2011, doing a presentation on the making of the original Tron.  It’s fascinating listening to him talk in-depth about how they made the film, how they literally made things up as they went along, how they generated imagery from keypunching page after page of binary code. The list of nutty things they did to make this picture goes on and on. Bill sat for an interview and shared his thoughts on the original Tron, where it broke new ground and what impact it had on the computer animation field.  He also talks about the new digital animation program at Chapman as well as some of the political issues animation faces within the Motion Picture Academy.