2024 WIA Scholarship Winners Announced
17 scholarship recipients were selected from 189 worldwide applicants representing 76 schools; an additional 25 received honorable mentions.
17 scholarship recipients were selected from 189 worldwide applicants representing 76 schools; an additional 25 received honorable mentions.
4-day event kicks off in Stuttgart on April 23, 2024; new program confirmations include ‘The Power of Collaboration’ a discussion of Global Inclusion, Community, and Connection and Feature VFX: A look behind the scenes of ‘The Creator;’ tickets are now on sale
Animation studio co-founders Chris Burns and Bob Fox discuss breaking into the game industry, getting a producer, and the upcoming release of their indie game, coming later this year.
The writer / producer, known for his work on ‘Moon Knight’ and ‘Blade,’ will no longer promote the project or participate on future seasons, according to The Hollywood Reporter; Marvel had no comment on the firing.
The first official collaboration between the two groups was announced in connection with International Women’s Day; the UN organization joins Disney as a supporter of the women’s creative initiative with an emphasis on projects from Africa.
Newly named executive creative director brings almost 20 years visual effects experience to the role, having worked on projects for Method Studios, The Mill, and Team One.
World VFX Day and UpliftHER are teaming up on an online event that examines women’s issues and developments within and beyond the visual effects industry; a diverse lineup of industry speakers will join the March 8 presentation on the World VFX Day YouTube channel.
The ‘Teenage Mutant Ninja Turtles: Mutant Mayhem’ director and co-writer’s agreement includes the development, directing, producing, and executive producing work on both animated and live-action projects, including the upcoming ‘Mutant Mayhem’ sequel.
The Australian animator discusses making his short ‘An Ostrich Told Me the World Is Fake and I Think I Believe It’ and his journey to the Academy Awards.
The media group known for ‘Let’s Go, Bananas!’ and ‘Dee & Friends in Oz’ has downsized its workforce and temporarily sublet its Manhattan office space, citing ‘current market conditions’ for the move.
3-year contracts, which benefited from gains made during last year’s 118-day strike, have been approved by the executive committee and now await member ratification.
Big layoffs at major game companies continue; with cuts explained as a move to ‘optimize our global real estate footprint to best support our business,’ the gaming behemoth will also sunset games and ‘move away from the development of future licensed IP’ that will be unsuccessful in the ‘changing industry;’ company drops Star Wars shooter development.
The division responsible for PlayStation devices and multiple game development studios has ‘concluded that tough decisions have become inevitable,’ says CEO Jim Ryan.
Whatever job you have, act with enthusiasm, commitment, and passion – that includes volunteering with industry organizations like ASIFA, Women in Animation, and ACM SIGGRAPH.
The 25-year-old data analyst shares how he picked up Blender as a hobby, created a unique animation style and subsequently saw his short animations go viral on social.
Kim Mackey and Jessie Carbonaro join the studio as EVP of Production Talent and VP of Production Talent, respectively, while company executive Susan Akinbola is promoted to VP of Development.
The director, story artist, writer, and animator shares his journey, which took him from Cleveland to LA in pursuit of an animation career and how he rose in the ranks working on a variety of shows.
New immersive experience division, helmed by managing director Josh Mandel, crafts creative experiences for businesses, brands, and game publishers; will focus initially on gaming, virtual concerts, and theme park ride experiences.
New confirmations include a look at Yorgos Lanthimos’ ‘Poor Things’ VFX, and the crafting of animated features ‘Nimona’ and ‘Leo;’ 4-day conference returns in person April 23-26, and on demand April 27-May 31.
The animator/story artist shares his quest to Los Angeles in search of animation work and how he ended up working primarily for YouTubers like Game Grumps, NOXP, Cas van de Pol, and GingerPale.
The award-winning ‘Maya and the Three’ and ‘The Book of Life’ director will speak at the April 5 event that seeks to connect industry employers and talented neurodivergent individuals; conference features panel discussions, breakout sessions and entertainment.
New location doubles the company’s size and expands its scope and capabilities; updated pipeline taps AWS cloud computing for secure remote collaboration between both artists and clients.
Conducted by LA-based CVL Economics, the study surveyed 300 C-Suite leaders to better understand the entertainment industry’s growing embrace of GenAI technology and its effect on jobs.
The Ireland-based 2D company announces a €500k pipeline and infrastructure investment and key new hires, including new Head of Studio, 30+ year industry vet Brian Gilmore.
New group selected for the 6-month program, now in its 13th year, which offers emerging talent from underrepresented backgrounds a chance to work on productions, participate in workshops, and learn from lead artists working across Storyboard, Visual Development, and CG Generalist tracks.