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Article Type: Interview


Sharon Calahan Talks Lighting and Visual Development on ‘The Good Dinosaur’

By Dan Sarto | Monday, November 2, 2015 at 2:32pm

Veteran Pixar DP explains how complex lighting studies and concept paintings done in Wyoming’s Big Sky country helped her capture the beauty of the outdoors in new ways never before seen at the studio.

Star Wars ANIMATIONWorld

Andrew Lauretta and Charles Boyd talk ‘Star Wars: Knights of the Fallen Empire’ Expansion

Bioware’s lead animator and lead writer on the new ‘Star Wars: The Old Republic’ MMORPG digital expansion discuss their biggest and most narrative-driven content addition to date.

Short Films ANIMATIONWorld

The 17th Annual Animation Show of Shows Gets its First Theatrical Release

By Dan Sarto | Wednesday, September 23, 2015 at 3:19pm

After 16 years of touring his annual animated short film program around the world, Acme Filmworks founder and producer Ron Diamond releases his latest program in theatres for the first time.

The Animation Pimp Blogs

Somebody on Something: Pat Smith’s ‘Blank on Blank’

Director Pat Smith talks about animating lost and rare interviews with stars like Hunter S. Thompson and Lou Reed for his new web mini-series.

Adult Swim ANIMATIONWorld

15 Years of Glorious Mayhem: 'Aqua Teen Hunger Force' Says Peace Out!

By Dan Sarto | Friday, August 21, 2015 at 1:50pm

With the Adult Swim series finale set to air this week -- including a song from Rock legend Patti Smith -- creative studio Awesome Inc. reflects on the minimal animation and maximum fun of the beloved show.

Feature Film VFX VFXWorld

I Got Your Voxels Right Here: The Updated Digital Characters of ‘Pixels’

By Dan Sarto | Tuesday, August 4, 2015 at 5:52pm

Sony Imageworks VFX supervisor Dan Kramer helps bring iconic low-res 1980s arcade game characters into the CG world of 2015 in the new Adam Sandler film.


Germany’s LUXX Flies High with Production for ‘Manou the Swift’ Feature

German animation and VFX studio embarks on its first CG animated feature, 'Manou the Swift,' with a pipeline that includes Autodesk 3ds Max, The Foundry’s NUKE, Pixologic ZBrush, and Chaos Group’s V-Ray.

Dreamworks Animation ANIMATIONWorld

DreamWorks and Netflix Team Up on ‘Dragons: Race to the Edge’

By Dan Sarto | Thursday, July 23, 2015 at 10:23am

DreamWorks Animation veteran and series director Elaine Bogan details the production process from storyboarding through final delivery on DWA’s hit series that further explores the world of the ‘How to Train Your Dragon’ franchise.

Disney Television Animation ANIMATIONWorld

Disney Television Animation’s Paul Rudish Talks New ‘Mickey Mouse’ Cartoon Shorts

By Dan Sarto | Thursday, July 16, 2015 at 5:40pm

Emmy award-winning artist and director Paul Rudish discusses the development process for new story ideas for the iconic Disney characters and describes Disney Television Animation’s storyboarding and production process.