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Tagged With: Autodesk

FMX 2017 Headline News

FMX 2017 to Explore the Intersection of Automotive and Real-Time Graphics

New automotive track at FMX 2017 to include series of talks with Marc Petit, general manager for Unreal Enterprise at Epic Games, about the use of real-time graphics and games engines in the automotive development process from design to retail.

Supporting Effects Headline News

Crafty Apes Delivers Subtle VFX for ‘Hidden Figures’

Team of 20 artists employs Autodesk 3ds Max and Maya to create CG environments and effects, including period-era technology reminiscent of 1960s Russian and NASA space programs.

Chaos Group Headline News

Chaos Group Releases V-Ray 3.5 for Maya

Fast adaptive lights and major GPU rendering improvements now available in latest update of Academy Award-winning renderer recently used on ‘The Fate of the Furious,’ ‘Beauty and the Beast,’ and ‘Stranger Things.’

Polynoid Headline News

Polynoid, Woodblock Tease ‘Shark in the Park’ Short

First in a series of CG-animated edutainment films aimed at discovering the real magic of the world we live in approaches the explanation of natural phenomena in a fantastical way.

Autodesk Headline News

Autodesk Helps Power Oscar-Nominated Features, Wins Sci-Tech Award

All five VFX Academy Award nominees employed Autodesk technology to help deliver Oscar-worthy visual effects; Arnold renderer honored with a 2017 Sci-Tech Award.

Business Headline News

Conductor Technologies Raises Series A Funding

Walden Venture Capital and Autodesk invest in revolutionary new cloud rendering platform behind the visual effects for 2016 blockbusters ‘Deadpool’ and ‘Star Trek Beyond.’

Pixar ANIMATIONWorld

‘Piper’ and the Development of Pixar’s Presto Sculpting Brush

Along with a slew of VFX breakdown videos and images, ‘Piper’ supervising technical director Brett Levin details the tools and techniques employed on director Alan Barillaro’s Oscar-nominated CG short.

Shotgun Software Headline News

Jellyfish Pictures Taps Shotgun for VFX, Animation & Motion Graphics Workflows

U.K.-based production company behind the BBC’s ‘Bitz n’ Bob’ and ‘Floogals’ employs Shotgun’s Pipeline Toolkit to automate repetitive tasks, freeing artists’ time to create.

Xsens Headline News

Xsens Helps The Imaginarium Go High-Tech for ‘The Tempest’

The Imaginarium Studios partners with the Royal Shakespeare Company to create a digital avatar projected in real-time utilizing Xsens motion capture technology.

Luxion Headline News

Luxion Releases New Plugins for Autodesk Fusion 360, Revit 2017, 3ds Max 2017 & Maya 2017

Developer of the first real-time ray-tracing and global illumination program for 3D rendering and animation announces new and updated plugins that further integrate KeyShot with Autodesk’s line of 3D modeling applications.

Hornet Headline News

Eran Hilleli Creates Anime-Inspired Show Open for Style Frames NYC

Short film with a minimalist 3D aesthetic was inspired by Japanese animation films like Satoshi Kon's ‘Paprika,’ Masaaki Yuasa's ‘Happy Machine’ and anything by Studio Ghibli.

Vicon Headline News

Vicon Motion Capture Technology Lends Magic Touch to ‘Doctor Strange’

VFX house Framestore uses a 24-camera Vicon system paired with Vicon’s data capture and processing software Blade to precisely capture data straight into Autodesk MotionBuilder.

Autodesk Headline News

Autodesk Announces Major Updates to Flame Family at IBC 2016

New ‘Maya inspired’ 3D scene navigation features, workflow enhancements for third-party 3D animation tools, improved EXR handling, render quality improvements, better color management, and batch compositing enhancements included in Flame 2017 family extension 1 release available October 13.

Education & Training Headline News

Pluralsight Named Official Autodesk Training Partner, Debuts Maya 2017 Courses

Online learning resource now one of five Autodesk authorized publishers; ‘Exploring Maya 2017’ launches on Autodesk Knowledge Network.

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