GALLERY: The Cinematography of ‘My Little Pony: The Movie’
Gallery of process images from ‘My Little Pony: The Movie’ cinematographer Anthony Di Ninno showcases the work that went into crafting the final film.
Gallery of process images from ‘My Little Pony: The Movie’ cinematographer Anthony Di Ninno showcases the work that went into crafting the final film.
Cinematographer Anthony Di Ninno discusses virtual cameras, staging, lighting, the advantages of a hybrid 2D/3D pipeline, and more for the new animated feature based on Hasbro’s ‘My Little Pony: Friendship Is Magic’ television series.
Academy of Television Arts and Sciences Honors Shotgun Software Co-creators Don Parker, Isaac Reuben and Matt Daw with Emmy Statuettes.
HP teams with partners on ‘HP Mars Home Planet,’ a global co-creation project to imagine life on Mars, as part of their newly announced VR strategy focusing on enabling brands to reimagine how they innovate and engage customers.
Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙
The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.
Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.
3D game engine and real-time rendering software Stingray, which offers equivalent middleware capabilities in a streamlined workflow, to serve as Autodesk’s flagship product for the game development market.
MaterialX development team to host a ‘Birds of a Feather’ meeting at the ACM SIGGRAPH Conference in Los Angeles, CA on Monday July 31, 2017.
Representing more than 600 academic facilities located in over 80 countries worldwide, worldwide, Autodesk-sponsored student competition received 8,725 digital projects created by 2,752 students.
CG-animated short from the director of the 2014 Academy Award-winning animated short ‘Mr. Hublot’ is produced by Luxembourg-based Zeilt Productions for agency M&C Saatchi Sydney and Australian non-profit AIME.
Interim co-chief executive officer and chief marketing officer to lead Autodesk through next phase of growth.
Shotgun Software releases the latest version of its leading cloud-based review and production tracking software with plug-and-play integrations, media streaming in RV, and single sign-on.
The Microsoft Azure Batch Rendering Platform is built on the Azure Batch platform and allows users to submit render jobs through Maya, 3ds Max and Arnold, and the Azure SDK allows customization and open-source plugins to integrate directly with Maya and 3ds Max.
New release improves the drawing experience and expands creative possibilities with new tools and enhancements.
Winners to be announced during this year’s SIGGRAPH Conference, taking place July 30 through August 3; deadline for nominations is June 19.
Scholarships available for for CG animation course led by Aubry Mintz alongside guest artists Rex Grignon, Jason Schleifer, Scott LaFleur and Jennifer Dahlman.
Major new update includes improved performance and new shaders; Autodesk bundles Arnold 5 with 3ds Max 2018, replacing Mental Ray.