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Tagged With: Massive

TV VFX VFXWorld

Weta Digital Fells a Dragon and Slays a Giant in ‘Game of Thrones’ Season 8

Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series. 

SIGGRAPH 2017 Headline News

Animal Logic Open Sources USDMaya Plugin

Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙

SIGGRAPH 2017 Headline News

Shotgun Announces Pipeline Award Winners at SIGGRAPH 2017

The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.

SIGGRAPH 2017 Headline News

A Whole New Game: NVIDIA Research Brings AI to Computer Graphics

NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.

SIGGRAPH 2017 Headline News

NVIDIA Announces External GPUs

Available starting in September, Quadro eGPU solutions will now allow interactive rendering, VR, AI development on PC Notebooks, and will be available through qualified partners such as Bizon, One Stop Systems/Magma and Sonnet with more to come.

Autodesk Headline News

Autodesk Highlights Next-Gen Storytelling & Collaboration Tools at SIGGRAPH 2017

Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.

SIGGRAPH 2017 Headline News

Go Head-to-Head with Isaac-trained Robot in VR and Real Life

NVIDIA shows first interactive demo of an Isaac lab trained robot in NVIDIA Project Holodeck at SIGGRAPH 2017.

SIGGRAPH 2017 Headline News

MAXON Announces Cinema 4D Release 19

The new release includes features and enhancements that streamline motion graphics, VFX and VR content creation workflows and sets a path for the future of Cinema 4D.

SIGGRAPH 2017 Headline News

Epic Games Demonstrates New Unreal Workflow at SIGGRAPH 2017

Datasmith, which will be available as a private beta in August (unrealengine.com/beta), is designed to help artists and designers simplify the process of importing data into Unreal Engine from over 20 CAD/DCC sources, including Autodesk 3ds Max.

SIGGRAPH 2017 Headline News

OptiTrack Showcases Motion Tracking at SIGGRAPH 2017

Full-body motion tracking and self calibrating systems are added to OptiTrack VR to produce the first automated, all-in-one tracking solution for location based entertainment VR.

Massive Headline News

Massive Announces AI-Controlled Horse & Rider Agent

New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.

Massive Headline News

Massive Debuts Massive Prime 9.0 at SIGGRAPH 2017

Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.

SIGGRAPH 2017 Headline News

iClone 7 Mocap at SIGGRAPH 2017

Reallusion has announced iClone 7 real-time face and body motion capture featuring partnerships with Faceware and Xsens, simplifying mocap with dedicated tools and UI for recording actors in any environment and transforming a single PC into a streamlined and affordable rig for character creation, animation and live face and body mocap; Reallusion will showcase the iClone 7 innovations in Los Angeles at SIGGRAPH, August 1–3 at booth #1219.

Massive Headline News

Massive Simplifies AI-Crowd Simulation with New Parts Library

During SIGGRAPH 2016, Massive debuts the single most significant improvement to its AI-crowd simulation software since it was first released along with updates to Ready to Run Agents.

Visual Effects Headline News

Iloura Creates Crescendo VFX for GoT’s ‘Battle of the Bastards’

Deluxe-owned Australian animation and visual effects studio delivers a significant suite of work for the recent ‘Battle of the Bastards’ episode of HBO’s tentpole series ‘Game of Thrones.’

Technology Headline News

Massive Software announces Massive 7.0 at SIGGRAPH 2014

Massive 7.0 features more efficient character animation with Massive for Maya, big improvements in rendering, animation and user interface, Arnold support, 4x rendering speed up, V-Ray displacements and hair, a more flexible IK, and more.