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Epic Games Drives Real-Time Immersive Experiences at SIGGRAPH 2018

Tech talks and booth presentations highlight innovations from real-world use cases.

CARY, NC -- At this year’s SIGGRAPH Conference in Vancouver, British Columbia, Epic Games will be demonstrating the power of its Unreal Engine technology to drive the most advanced real-time workflows across film and TV, VR/AR, games, architecture, automotive, product design, marketing and manufacturing.

Throughout the conference Epic will be highlighting breakthroughs from customers such as Ford, Technicolor and Zaha Hadid to share practical workflow tips and best practices with the user community. With continuous theater talks in the Unreal Engine booth (1401), a full day of Unreal tech talks, and exciting reveals during Real-Time Live!, SIGGRAPH attendees from all industries will be able to see the latest developments in Unreal Engine.

The schedule of Epic’s sessions and events at SIGGRAPH 2018 is available at  www.unrealengine.com.

Kicking things off on Tuesday, August 14 at SIGGRAPH’s must-attend Real Time Live! competition, Epic will be showing a new version of the "Reflections" demo, first revealed at this year’s Game Developers Conference in partnership with ILMxLAB and NVIDIA. Set in the Star Wars™ universe, the demo showcases techniques for virtual production as well as photorealistic real-time ray tracing. At SIGGRAPH, Epic and ILMxLAB will use virtual reality and Unreal Engine’s Sequencer cinematic editor to film a live character performance within “Reflections,” edit the sequence and play the new short film featuring real-time ray tracing at 24fps.

Epic will also be leading Unreal Tech Talks on Wednesday August 15 in Meeting Room 16, Vancouver Convention Center East Building, featuring presentations on real-time production, live performance motion capture, real-time ray tracing, virtual production, and more. The schedule is as follows:

  • 9:30-10:30am: Real-Time Raytracing Advances in Unreal Engine: Explore the latest in raytracing advancements in Unreal Engine, including a deep look at our new path-tracer and progressive lightmapper.
  • 11:00am-12:00pm: Fortnite – Advancing the Animation Production Pipeline: Understand new improvements in UE4 to dramatically streamline your animation pipeline, including Sequencer improvements, Shotgun integration, and much more.
  • 12:30-1:30pm: Real-Time Motion Capture in Unreal Engine: Learn how Unreal Engine is helping to bring the power of real-time motion capture to film, games, theater, and beyond.
  • 2:00-3:00pm: Virtual Production with Unreal Engine 4.20: Take a closer look at how new tools in Unreal Engine 4.20 are enabling a new wave of production workflows that integrate real-time VFX with live action footage.
  • 3:30-4:30pm: Mixed Reality Production Using Unreal Engine 4.20: Learn more about the pipeline and processes for designing immersive mixed-reality experiences with live 3D characters.

In addition, Epic will host a series of theater talks on the SIGGRAPH expo floor in booth 1401 covering diverse customer use cases, from creating location-based VR experiences, to leveraging mixed reality tools for live broadcast, to photorealistic architectural visualization. Select theater talks include:

  • Taking The Weather Channel into the Mixed Reality Future: Join The Future Group for a behind-the-scenes look at how they used Unreal Engine to help an AR tornado destroy The Weather Channel’s studio during a live broadcast. Presenters: Lawrence Jones and Justin LaBroad of The Future Group.
  • Creating ILMxLAB’s Location-Based VR Experiences in UE4: Get an exclusive look at how ILMxLAB used Unreal Engine to design leading location-based VR experiences including the Academy Award-winning ‘Carne y Arena’ and ‘Star Wars: Secrets of the Empire.’ Presenter: Mohen Leo of ILMxLAB.
  • Unreal Collaborative Design: Crowdsourcing 3D Assets for Immersive Experiences: Learn about Technicolor’s upcoming ‘HP Mars Home Planet’ VR experience and how they were able to populate a large environment with a variety of crowdsourced CAD data. Presenters: Brian Frager and David Witters of Technicolor.
  • Creating 3D Virtual Driving Environments for Simulation: Learn how Ford uses Unreal Engine-powered environments to simulate real world scenarios for autonomous vehicle testing, resulting in the reduction of physical road testing. Presenter: Ashley Micks of Ford.
  • Unreal + Shotgun: Real-Time Production Pipelines: Take a deep dive into the new Unreal/Shotgun integration features available in Unreal Engine 4.20. Enable deeper and richer pipeline development capabilities, with an eye toward maximizing efficiency in real-time workflows. Presenter: Ryan Mayeda of Epic.
  • The New 3R’s: Real-Time Rendering Revolution: Explore high-level examples of how real-time engines are transforming processes in manufacturing, design, architecture, and entertainment. Presenter: Ken Pimentel of Epic.

Lastly, Epic will also host an Unreal Engine customer event on Wednesday, August 15 at 6:00pm, at the Pinnacle Hotel Harbourfront. This casual cocktail gathering provides a great networking opportunity and chance to connect with other creative minds in the professional user community.

For more details on Epic’s presence at SIGGRAPH and the latest schedules for theater talks, visit: www.unrealengine.com.

Source: Epic Games