Pixotope Expands Product Team with 2 New Hires
Gideon Ferber joins the virtual production solutions company as Senior Director of Motion and Production Graphics; Javier Reyes Gomez comes on board as Product Program Manager.
Gideon Ferber joins the virtual production solutions company as Senior Director of Motion and Production Graphics; Javier Reyes Gomez comes on board as Product Program Manager.
Animation duo Mike Anderson and Ryan Dickie’s 10-minute animated short taps Unreal Engine 5 for a post-apocalyptic adventure set 1,000 years in the future, where dance is violent, everything is hot… and no one is safe when the beat drops; film joins the network’s other original short-form content commissioned from emerging animators and comedic voices from around the world.
The 10-minute animated African horror fable by instructors Miguel Ortega and Tran Ma - known as Half M.T. Studios - employed hand-drawn and cutting-edge 3D techniques, with tools like ZBrush and Maya for characters and Substance Painter for texturing, and was rendered exclusively in the game engine.
Hosted by Post New York Alliance (PNYA), the Hollywood Professional Association (HPA), and Fuse Technical Group, the January 26 event will explore how filmmakers can utilize Unreal Engine to enhance their projects, including presentation, speakers, and Q&A.
Inspired by a ‘Frozen’ documentary, director Daniel Gies digitally created the film’s folded paper styled stop-motion-like animation with tools such as Maya, Houdini, and Unreal Engine; his animated short debuts later this year.
VFX Supervisor Dennis Berardi dishes on the show’s signature production of ghouls, critters, an octopus, a blob monster, a six-foot long queen rat, and a lady made out of beauty lotion – 2,000 visual effects shots all totaled - in the horror anthology series now streaming on Netflix.
Piera Varda explains how he and his team at Peru-based La Escena Virtual designed and produced their ambitious animated short, ‘The Within,’ after upgrading their workflow to integrate new real-time tools that enabled much greater creative control and artistic freedom.
Visual Effects Supervisor Jay Worth talks about the HBO sci-fi thriller’s fourth – and final – season, and his long tenure on the show, which set a new high production value bar for streaming series.
The founder of EDSTUDIOS shared his holiday-themed short ‘The Great Candy Inquisition,’ all completed in NVIDIA Omniverse Create App.
New film and TV recipients include animated shorts - Bit Film’s ‘Little Bird,’ Westworld’s ‘The Silent Sea,’ and Chromosphere’s ‘Mall Stories;’ since its inception 4 years ago, 1,800 recipients across 6 continents have been awarded grants.
The software developer wraps up the year with numerous product enhancements, including new features in Redshift, full support for ACES in Magic Bullet, and stability improvements throughout; newly launched and redesigned Cineversity now serves as the central hub for all educational content.
The fully managed pay-as-you-go compute service allows users to run and test complex, immersive 3D experiences and visualize large-scale scenarios in real-time.
The Oscar and Emmy Award-winning filmmaker, author, and illustrator shares how a series of tragic losses – first his young daughter, then his wife – led to a prolonged period of creative withdrawal that he eventually emerged from, due to a simple twist of fate, to produce some of his career’s strongest and most innovative work.
Capturing Reality’s app for 3D Scanning allows users to easily capture and create 3D models for use in Unreal Engine, Twinmotion, MetaHuman, or any other post-processing tool.
New features and enhancements make it easier for users to share, collaborate and refine assets while facilitating DNA Calibration and integration into proprietary pipelines.
The Fremont, CA-based provider of high-performance digital hardware helps bring real-time collaboration to a growing clientele.
Enhancements in the latest version include a host of improvements and additions to toolsets specific to the animation and VFX industries’ needs.
Art director Grant Freckelton and director David Peers talk about the studio’s groundbreaking open-source USD ALab, its expansion into ALab Phase 2, and the Unreal Engine-created short film that grew out of their R&D efforts.
New round of Series A funding will enable HoloSuite platform enhancements and continued development of new tools and techniques for 3D creation tools like Maya and Unreal Engine.
Fan film uses ARwall virtual production tools for interactive lighting within different virtual environments; watch the behind-the-scenes video to see the new technology and its in-camera applications.
New release increases efficiency and versatility across industries, and includes enhanced world-building tools; animation, rigging, and modeling enhancements; and updates for virtual production, broadcast, live events.
New features and workflow improvements across the company’s product line include Cinema 4D’s Pyro for the creation of fire, smoke, and explosions, and an integrated Redshift Camera and Radial Symmetry for modeling; new features for Forger, VFX, and Trapcode were also announced.
Major updates to core reference apps and tools offer increased speed, accessibility, and flexibility for collaborative workflows, making it easier for developers, creators, and novices to build metaverse applications.
London-based Rafi Nizam used Omniverse Create XR and content-creation apps from Adobe, Autodesk, and Epic Games to create his fun new animated show.
Watch Mike Anderson and Ryan Dickie’s latest animated collaboration - created with real-time tools including Unreal Engine - set 1,000 years in the future; their film joins the network’s other original short-form content commissioned from emerging animators and comedic voices from around the world.