Tagged With: Unreal Engine
New Epic Games White Paper: ‘Grooming for Real-Time Realism: Hair and Fur with Unreal Engine’
Latest deep dive under the hood of Unreal Engine details challenges and real-time solutions for creating realistic-looking hair and fur.
VFX Legend Doug Trumbull Presents May 4 at FMX 2021
‘Then & Now Track’ welcomes the visual effects pioneer, who will talk on ‘The Cinema of the Future;’ conference runs online May 4-6.
Tech Platform disguise Awarded Innovate UK Grant
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
Spire Animation Receives ‘Unreal Shorts’ Program Grant
Epic Games’ new grant and fellowship program aims to fund filmmakers who utilize Unreal Engine for real-time projects.
Virtual Production Takes Center Stage in ‘The Midnight Sky’
Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.
The Future Group Awarded Epic MegaGrant
Award pushes forward development of company’s innovative cutting edge virtual production cloud-based platform - Pixotope Live Cloud.
The Future Group Releases Pixotope Version 1.5
With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.
‘Soul,’ ‘Wolfwalkers’ Big Winners at 48th Annie Awards
Pixar leads evening with wins in seven categories; Bastien Dubois’ ‘Souvenir Souvenir’ wins for Best Animated Short.
Unreal Engine Powers the ‘Aberthol’ Contemporary-Ballet
Filmed entirely on greenscreens, the feature film project took five years to write, choreograph, film, and produce; Renaissance Dance Theatre used Epic MegaGrant to bring classic artform into the virtual production age.
Escape Studios Launches Unreal Engine Fundamentals Course
New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor.
Epic Games’ MetaHuman Creator Early Access Now Open
Program now open for anyone to create unique MetaHumans for direct use in Unreal Engine; new innovative cloud-based app can create digital humans - in minutes - almost indecipherable from the real thing.
Jerome Chen Talks Real-Time Animation with Unreal Engine
The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.
Epic Games Releases Volume 2 of its Virtual Production Field Guide
Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.
The Third Floor, Digital Domain Lead Lumiere Awards Honorees
The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’
Taking on the Yakuza, Plagues, and Mechs in ‘Killtopia’ Cyberpunk Saga
Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.
Josh Gad, Matthew Rhys, and Philippa Soo to Present at 48th Virtual Annie Awards
Streaming live on April 16, the event honors overall excellence and achievement in 36 animation categories; presenters announced also include Eva Whittaker; composer Michael Giacchino; director Sergio Pablos; DreamWorks director Jill Culton; producer Nora Twomey; and the cast of the web series, ‘Critical Role.’
Method Studios Brings VFX ‘Magic’ to Robert Zemeckis’ ‘The Witches’
Using Unreal Engine-based virtual production tools, VFX supervisor Kevin Baillie helps the Oscar-winning director pre-shoot every live-action scene needing digital characters, including mice, chickens, and a cat.
Bad Guys Have Their Fun in ‘Evil Genius 2: Wold Domination’ Trailer
Haz Dulull and He Sun deliver an exciting game cinematic spot for Rebellion’s latest release, produced with a USD-based Houdini pipeline, Unreal Engine, and Redshift.
RealTime Conference Coming Live Online April 26-28
The free virtual event’s 2021 theme is ‘Merging Physical and Digital Worlds – The Rise of the Metaverse;’ 3-day program features sessions, keynotes, and demos, all focused on real-time technology and its impact on the workplace and how people connect.
iPi Motion Capture Gets Unreal Engine Real-Time Integration
New plug-in lets users stream tracking directly to Unreal Engine; users can see in real-time how motion will look in 3D setting.
The Carlyle Group and Epic Games Take Equity Positions in xR Leader disguise
Investment firm and Unreal Engine creator become stakeholders in extended reality technology company; partnerships will accelerate growth, with focus on international expansion, continued innovation, and enhanced support and product offerings for its customers.
Don’t Miss Halon’s ‘Virtual Backlot: Filmmaking Evolved’ WonderCon Panel
Set for March 27, the leading visualization studio will share a more complete view of how virtual production and cutting-edge real-time workflows are being used to produce films and episodic series.
Shocap Awarded Second Epic MegaGrant for Live XR-Circus Production
The grant furthers development of proprietary technology that combines live cross-reality entertainment with real-time VFX technology - delivering true XR experience to online audiences via headsets, gaming PCs, and video streaming services.
William Joyce and DNEG Teaming on Animated ‘The Great Gatsby’ Feature
Brian Selznick to pen script for first ever animated version of F. Scott Fitzgerald’s 1925 classic American novel.